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BatMUD Forums > Guilds > Wit Guild

 
 
#1
01 Feb 2006 13:41
 
 
I do not know if anyone has read the Robbin Hobb books, if you have then you
can get a pretty good idea of what this guild will consist of. Only 20 levels
or so max, being able to Wit bond to different exp worth monsters as you train
the skill. maybe 5% of the skill/guild level. Yuo can wit bond to monsters and
sense where, how far away, people are from you and if you leave your Wit
bonded animal in a plce you can control him, get it to move around and see the
room descs if you have the skill trained high enough % call it maybe Wit seeing
or Wit bonding or Wit control or something. Wit bonding is becoming extremely
attatched to a certain animal. You sometimes forget who or where you are and
just live with the animal with no sense of time. Different animals have
different effects on people. The guild will be known as Old Blood on the show
guidls list but commonly known as Wit guild. It would be either magical or
civilised background. the main reason for not magical is because it would
allow magickas to tank better. You could even implement some shape changing
into the guild. Being able to change into your wit-bonded animal after a
certain amount of time and skill%. After coming out of shape changing you
would have a few minor stat minuses. If anyone is intrested I will try and
expand on the idea.

"Charge!!!"

 
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