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BatMUD Forums > Guilds > What's in a Soul (part II)

 
 
#1
25 Aug 2008 00:03
 
 

These are guilds that build heavily upon the concept of reputation
(that other white experience) and gaining power through it. And
that's extremely commendable. The problem is that they're all
using the same resource, souls. Now - soul sharing is a topic all
on its own. And much because it doesn't make much sense in any
other context than game design. It would be unfathomable that these
monstrous engines of destruction would share every tiny soul like
good sunday school children. Especially since they're really not
people-persons to begin with.

You can come up with (mostly inane) "explanations", for barbarians
sharing the infamy of their deeds, for liches all growing from the
same sucking (and by gods, that is just so deranged) or any kind of
sharing scheme. But the bottom line is that the reason for it does
not lie on the levels of theme or world consistency. It is a choice
of game design. What kind of game are we making?

And at the moment I both see and feel a clear drift away from the
age-old "BatMUD is a party MUD." I see people asking for parties,
if they can get the souls. I see people asking for members, that
don't require souls. I myself feel disinclined to party with my
guild master and mentor, because we both want the souls. The more
people and guilds that are built upon monopolizing the same
resources, the stronger this trend will become.

Well, these have mostly been premonitions about POSSIBLY impending
future dooms - but to some extent there exists a problem as it is.
To throw out a few ideas, I feel the best, if the most demanding
maintenance-wise, would be for each reputation system (or at least
a good part of them) using its own resource. Crimsons can take
ears from evil kills that templars have gotten rep from, the mind
was ripped out by the seizing psi, the soul by the old LoC and the
body burned by the barbarian, while mages and tarmalens got their
repshare purely through doing what they do - blasting and healing.

Nobody in this scenario lost anything. All had some benefit, and
it even was marginally world-consistent. ("Reasonable", from the
BatWorld point-of-view.) In the same vein, it could be possible
to tune the new LoCs to have slightly different sources. Not all
can be unique, I expect, but everything helps. Also, within sub-
guild rep sharing (through some formula) would be appreciated.

Aelena could collect poisonous glands and tissues from their
kills, Kharim drink the blood, Tzarakk eat the meat or innards,
and Nurgle...erm Nergal.. fucked if I know. I guess Nergal would
need to rot the whole damn corpse or soul. Or, for a twist,
even leave the infested corpse lying around, to further spread
diseases.


 
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Arno
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