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BatMUD Forums > Guilds.alchemists > A few ideas.

 
 
#1
12 Feb 2007 18:07
 
 
Heres a list of few ideas that might be worth of thinking about as
\"future improvements\"


* Potion doses.

- Would be nice to see how many doses a potion has without having to drink
it.

- These more or less useless potions (IE. lesser magic dmg spells like magic
missile and skills like blacksmithing etc.) should have more doses, talking
about like 4-8 to make them more useful.


* Organ cans.

- Would be nice add to have some sorta numeric display thingy instead of cans
showing \"Antenna Antenna Antenna Antenna Antenna\" could be
\"5x Antenna\" (and even better this should be feature that can be
turned on/off if you like the \"old way\" more)

- Okay, why the hell is material of organ cans ICE?(or am I using some weird
old stuff here?) Shouldn\'t it be steel/highsteel or clay like herb jars
...anything else would be better than this frigging ICE, which is like damn
rare material... its now way cheaper just to buy a new can for 100k, than
buying that over priced dragon scale and services for someone to cast patch
item to repair the poor thing.


* Potions in general.

- Okay when has this potion list last time updated? To keep the suggestion
simple and clear; !!!Replace some useless potions with more useful potions!!!
Like who the hell has any use of these sculpture, sewing, bash, appraise,
consider, exchange money, heal self, hiding, locate water etc. potions the
list is endless. Considering that this poor guild is now just mere shadow of
its
full potential.. even runemages have better \"spells\" in their
armament... could add some better stuff in this guild too like golden arrow
potions (yeah even when nerfed a bit It would have some use after all more
than any of those pre mentioned potons) could make it long cast and effect
could be like with 0% mastery or something.


* About these all \"new\" alcohol based skills.

- Could use some sorta belt or pack AND BOTTLES (flasks pls) to store my
precious boozes in alch shop.
- And the bottles/flasks(barrels maybe too yum!) whatever used storing the
liquer should not disappear after drinking the contents.
- Okay I see there is wheat growing there, why I can not make beer out of it?


* Preserve corpse spell.

- More ways to make this spell more useful could be
+ Turn it into area of effect :D
+ Since the corpse is frozen and the decaying process is halted, oh why can I
not use dissection on it MORE than once? Hey its frozen, its not going
anywhere anytime soon?! So let me get my bone saw and whack ALL his legs and
arms off :P (you get the idea!)


* Gutblade ==|=====>

- Make some mastery for it, or use something like swift scalpel as one.. like
the barbs etc. have pulverize and reaving... make this \"mastery\"
to give some % chance to well... get organs. IE. \"You strike the foo
with full force with your Spider Sabre and pull out his still beating
heart\" Would mean -> Yey! got an organ!
- Different organ hits should have differet effects, brains hears eyes etc..
could have some stun effect on them etc.
- Would be cool if his skill could to do this: use gutblade at foo aim heart,
so should be able to target the organ you want to hit. If not any organ
specified would hit randomly. Some sorta mastery could work here too to have
better chances to hit the organ you want. (and getting it with this skill like
I mentioned before...)


* Shi(f)t Blade spell.
- Duration of this spell is way too short (its like 20-30min now), and the KG
required to cast it is too much (2kg:s) since all the materials are atleast
semi rare stuff.
- Make it have a glow. Atm you need to ID the blade to see the effect of the
cast. And you dont know when it wears off..


All these are just a few suggestions you guys might want to think about...
there is still lots more things to improve. Just felt like writing some stuff
down and post it here to see what you guys think about these ideas, and if any
of them has potential to be worth of implementing into game.

- Circon Shadowbane

 
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Circon
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47