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BatMUD Forums > Guilds.merchant > Re: ideas

 
 
#1
25 Oct 2008 11:43
 
 
Few casual ideas for merchants:

- When repairing anything, make the skill inform when the item
is at max cond or when you run out of mats. i.e:
You cannot repair it any further/You ran out of materials while...

- Make the toolbelt a cloth so that it goes over normal eq.

- Alter money exchange so that you can change anything below gold
to gold in one skill usage, but with 25%+ loss. Like when you got
piles of bronze, tin, zinc and mowgles, you can use exchange once
and it changes them all but with a loss.

- Give merchants sex change. We got plastic surgery, so it's only
(un)natural.

- Merchants should have Lift of load more than 50%, I mean come on?
Atleast give that spell a chance to rise from that when cast.

- Make so that you cannot fumble a repair when the skill is at 100%

- When casting fw's/prots with 100% mastery give the spell a message
that whether it is at max or not, like the duration message does.
And give the duration message also to prots.

- Ich habe einer sauerkraut in meine lederhosen.

Thank you and good night.

~/A


 
Rating:
3
Votes:
10
 
 
Acidia
1y, 150d, 14h, 22m, 24s old
Level:
91
 
 
#2
25 Oct 2008 12:09
 
 
Only things that might be fine to implement are the sex change and the informs
for repair and prots. The toolbelt is not cloth for a reason, it does have a
lot of bonuses, more than most guilds could even dream of. For the exchange
money, use a bank, it's a lot faster and has a lot less chance of fumbling, or
remote banking, it does allow deposit, does it not?

And merchants are not going to get a wiener in their pants, not even if you'd
really really want one:)

 
Rating:
7
Votes:
7
 
 
Nerya
C o d e s l a v e
27y, 147d, 9h, 9m, 42s old
Level:
21 [Wizard]