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BatMUD Forums > Guilds.merchant > Re: Chest Lock Creation

 
 
#1
07 Nov 2008 08:22
 
 
Tune chest lock creation to be more random. I shouldn't have to go through
fucking 500kg maxdivine weenite and end up with 20 symbol locks. :(

-- Lord Tarken Aurelius, the Sage

 
 
 
Tarken
N e w b i e  H e l p e r
326d, 1h, 47m, 37s old
Level:
86
 
 
#2
07 Nov 2008 08:29
 
 
I take that back, get rid of symbol locks altogether.

-- Lord Tarken Aurelius, the Sage

 
Rating:
16
Votes:
19
 
 
Tarken
N e w b i e  H e l p e r
326d, 1h, 52m, 37s old
Level:
86
 
 
#3
07 Nov 2008 15:10
 
 
Tarken wrote:
Tune chest lock creation to be more random. I shouldn't have to go through
fucking 500kg maxdivine weenite and end up with 20 symbol locks. :(
Yeah, that is annoying, how about adding something like this...
use chest lock creation at complete lock try <numbers/symbols>

Just a thought

--Hair

 
Rating:
14
Votes:
14
 
 
Hair
N e w b i e  H e l p e r
1y, 16d, 3h, 8m, 5s old
Level:
89