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BatMUD Forums > Guilds.merchant > ideas

 
 
#1
26 Jan 2009 03:25
 
 
- Well I had a few ideas, I think a few skills ie. Gemcutting, arrows reagent
making, mining maybe should be able to be used at an amount of time or amount.
For instance use make reagent at steel for cold ray time 60, or use make
reagent at steel for cold ray amount all would make reagents continuously
until the steel is completely used. Would continuously make reagents
everytime the skill would normally go off (maybe add a few rounds), but it
just gets really really monotomaous and it seems like it really wouldnt be
that much of an uptune. Giving a negative drawback, like perhaps body style
stats when you complete the skill for certain amount of time or maybe the
inability to do anything, something to disable the character in some way to
balance. Also I think gemcutting needs to be looked at a little, I don't see
why you should slip up and destroy the whole nugget. I imagine me working on
a house hitting my thumb instead of a nail and the whole house exploding every
time, I understand we don't use reality ever but still just seems ridiculious
maybe instead destroy a little piece or hack of a piece or something to that
effect. I heard a few people complaining about gem cutting making too much
money, but i've done the math and it's not amazing I did the same amount of
cash as a tank plus a bunch of exp I don't get as a merchant.

- I think a pouch to store gems would be useful, Kragan did address this at
one point in time but there needs to be something to hold gems, gemtube is
ridiculiously expensive for no reason.

- I think as merchants we should be able to construct doors for pcitys,
crystal doors, wooden doors, maybe other random cool doors like glass/diamond
that you can see through but cant obviously walk through. Also these pcity
doors should be removable and able to be placed elsewhere. We could also
create keypad locks maybe and traps for these doors, would be a cool add on.
Maybe give merchants the ability to make pcity stuff, lamps out of certain
mats, building a fountain out of diamond (how freaken cool). This might open
up a market and the furniture store is completely outdated in my opinion
anyway. Also in regards to cities, I think another cool add on would be the
ability to use tamed mounts as guards, I know this has nothing to do with
merchants but still maybe allowing 1-2 outworld mobs as guards adds some
flavor. Maybe even giving guards riding/combat riding and the ability to give
them a mount. More mount gear would be nice, for instance horseshoes or some
kind of footwear to lower ep costs and then maybe give some crazy eqmob some
purple moccasin style foorwear for mounts that could make your chimera
bearable to ride cause it won't be prissy about the puddles. Maybe let guards
act like ncps a bit and give them things players can ask about with answers
ie. You ask guard about city, Angryguard says "It is probably not safe to
enter the city of YadaYada unless you are a resident."

- Raise the rep of creating chests.

- Make your belt or some system that records the alloys you have done,
alchemists get it with potions would be nice.

- Make it so you can create reagent from material in a forge, seems more
feasible than holding a huge nugget in one hand and creating with the other.

++ Dutois

 
Rating:
10
Votes:
12
 
 
Dutois
2y, 22d, 15h, 40m, 24s old
Level:
94