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BatMUD Forums > Guilds.merchant > Re: Lumberjacking idea

 
 
#1
01 Feb 2009 04:26
 
 
As I go thru harvesting vegetation, I had a thought. Trees are not all
logs. The crown of the trees does contain alot of what could be called
vegetation, instead of logs. My idea is to have lumberjacking to have
an optional argument that'd allow us to try for vegetation on trees.
"use lumberjacking at pine tree" would go for the default behaviour,
giving you logs, but "use lumberjacking at pine tree try vegetation"
would give a chance to get a large amount of vegetation, 10 (or more)
would be nice, seeing how large trees are :)

Anyway, back to harvesting vegetation the old-fashioned way.

--Hair

 
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Hair
N e w b i e  H e l p e r
1y, 50d, 11h, 56m, 26s old
Level:
89
 
 
#2
01 Feb 2009 13:06
 
 
Hair wrote:
As I go thru harvesting vegetation, I had a thought. Trees are not all
logs. The crown of the trees does contain alot of what could be called
vegetation, instead of logs. My idea is to have lumberjacking to have
an optional argument that'd allow us to try for vegetation on trees.
"use lumberjacking at pine tree" would go for the default behaviour,
giving you logs, but "use lumberjacking at pine tree try vegetation"
would give a chance to get a large amount of vegetation, 10 (or more)
would be nice, seeing how large trees are :)

Anyway, back to harvesting vegetation the old-fashioned way.

--Hair
You can use lumberjacking at grass and other plantlife already, adding the
chance of vegetation on trees is doable, but I don't think it's at all needed
as it would make the thing complex where it doesn't need to be so.
The simpler way is in my experience better in this. I'm not even sure how much
vegetation you should get from those trees to keep things in tune, you
probably would not get 10 pieces for each tree. Adding one or two pieces to
drop every time you cut one of the trees down might be doable though, I might
look into it later.

 
Rating:
3
Votes:
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Nerya
C o d e s l a v e
27y, 246d, 11h, 6m, 31s old
Level:
25 [Wizard]