Ok, I know this subject has been hashed over and over, but I felt
that I needed to kick the dead horse some more. The very first time
I needed to cut some gems, to make lift focuses for ship work (foci?)
I went to cut some sunstones, I had a 25kg chunk or so, the VERY
FIRST CUT, I managed to destroy all my material. Now, correct me
if I'm wrong, but a 25kg hunk of sunstone would be a decent sized
rock. Also, unless batmud jewlers use anime/manga style mega-hammers
to do their exacting jewler-type stuff with, I don't see how it would
be possible for me to destroy that much sunstone (or anything really)
with one slipup. Destroy some of it, sure, at least as much as
you'd expect to loose cutting a gem, maybe even (being very generous
imo) half the material you are using (provided of course that half
the weight would be enough to do 1 gem, etc etc), or maybe even
something like 2 or 3 times the amount of material that would
normally be used for a gem. Say the game would roll a huge gem, that
takes what, about 3kg or so, in the case of sunstone, triple that
(for that particular cut) for loss material. Your screw up, plus
you having to clear away any damaged areas that surround the bad
cut. Oh, thats another thing too, about weights taken. Say you do
cut a huge stone, and it does take 3kg (ish) of material, the
final product is like 125 grams. Granted, some smaller cuts do
take much less material, but since I was ranting...
Anyway, I know the gemcutting thing does take into account the
merchant reputation, and people go for the rep leaders so they won't
have this happen to them, but the current system should be looked
at and modified to be less drastic.
--Hair