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BatMUD Forums > Guilds.merchant > Re: gemcutting

 
 
#1
26 May 2009 04:34
 
 
Ok, I know this subject has been hashed over and over, but I felt
that I needed to kick the dead horse some more. The very first time
I needed to cut some gems, to make lift focuses for ship work (foci?)
I went to cut some sunstones, I had a 25kg chunk or so, the VERY
FIRST CUT, I managed to destroy all my material. Now, correct me
if I'm wrong, but a 25kg hunk of sunstone would be a decent sized
rock. Also, unless batmud jewlers use anime/manga style mega-hammers
to do their exacting jewler-type stuff with, I don't see how it would
be possible for me to destroy that much sunstone (or anything really)
with one slipup. Destroy some of it, sure, at least as much as
you'd expect to loose cutting a gem, maybe even (being very generous
imo) half the material you are using (provided of course that half
the weight would be enough to do 1 gem, etc etc), or maybe even
something like 2 or 3 times the amount of material that would
normally be used for a gem. Say the game would roll a huge gem, that
takes what, about 3kg or so, in the case of sunstone, triple that
(for that particular cut) for loss material. Your screw up, plus
you having to clear away any damaged areas that surround the bad
cut. Oh, thats another thing too, about weights taken. Say you do
cut a huge stone, and it does take 3kg (ish) of material, the
final product is like 125 grams. Granted, some smaller cuts do
take much less material, but since I was ranting...

Anyway, I know the gemcutting thing does take into account the
merchant reputation, and people go for the rep leaders so they won't
have this happen to them, but the current system should be looked
at and modified to be less drastic.

--Hair

 
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Hair
N e w b i e  H e l p e r
1y, 97d, 17h, 31m, 10s old
Level:
90
 
 
#2
26 May 2009 05:02
 
 
Since Hair brought it up, I wanted to revisit the issue of the critical fumble
as well with a related, but alternate, suggestion. I'm the current diamond
leader, and it's great when I save from a critical fumble because of it, but I
still think it happens too often-and when I cut other gems, I'm doing the
20kg-at-a-time thing as well, with often disastrous results. Here's a
proposed system, fwiw, where I also offer an intensifying series leading up to
the critical fumble. In the first three, quality would be affected; in the
last three, the material would be broken, forcing re-amalgamation (and
possibly re-refining as well):

1.You slip up, and slightly scratch the material.
2.You slip up, and mildly damage the material.
3.You slip up, and severly mar the material.
4.You slip up, and a small chunk breaks off your material.
5.You slip up, and crack your material into several pieces.
6.You slip up BADLY, and your material shatters into hundreds of tiny chips.

I think it's sufficiently annoying to any merchant to have to re-amalgamate
AND re-refine an entire mass of material (with all the losses), especially if
it's a large amount. This would let us risk gemcutting that 1000kg chunk of
diamond with a pretty hard-ass penalty if you fumble, but NOT loss of the
entire material, which (as many have admitted , including Ulath) is not
realistic at all (though yes, batmud is not necessarily realistic. I get it.)
But imagine you fumble on that 1000kg, and get 1000 1kg chunks all over your
bench and floor? I still think the critical fumble is occurring too often,
but at least with this there is a reasonable way to recover without complete
loss of all material.

-Taras

 
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Taras
1y, 18d, 20h, 43m, 12s old
Level:
77