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BatMUD Forums > Guilds.merchant > Merchant Skills and Material Aliases

 
 
#1
13 Apr 2010 05:03
 
 
Hello folks,

I've added the ability for several skills to accept material aliases as
targets. For the moment I have limited it to alloying, refining, amalgamate,
and gem cutting. I'll leave it in testing for now and if there are no other
issues, I'll think about adding the feature to a bunch of other skills as
well.

Example:
use alloying at oli,rub,alex in gems
(use alloying at olivine,ruby,alexandrite in gems)



-- Lord Tarken Aurelius, the Sage

 
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Tarken
W i z a r d
1y, 208d, 18h, 38m, 36s old
Level:
60 [Wizard]