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BatMUD Forums > Guilds.merchant > Re: Gem Cutting

 
 
#1
19 Aug 2003 06:23
 
 
Now it's unprofitable to cut gems to earn money, would it be possible to
decrease the frequency and severity of fumbles? I.e. don't totally destroy
all the material if fumbles and the fumbles don't usually occur in clusters?

Sir the Master Merchant
For Pricing Information - "finger sir"


Sir the Master Merchant
For Pricing Information - "finger sir"

 
Rating:
1
Votes:
1
 
 
Sir
1y, 62d, 6h, 2m, 45s old
Level:
74
 
 
#2
19 Aug 2003 14:44
 
 
Sir wrote:
Now it's unprofitable to cut gems to earn money, would it be possible to
decrease the frequency and severity of fumbles? I.e. don't totally destroy
all the material if fumbles and the fumbles don't usually occur in clusters?

Sir the Master Merchant
For Pricing Information - "finger sir"

Why is now unprofitable? Is that just a figure of speech or did something
change? Was it ever profitable?

 
 
 
Duke
A r c h w i z a r d
1y, 77d, 7h, 32m, 32s old
Level:
420 [Wizard]
 
 
#3
20 Aug 2003 01:57
 
 
Duke wrote:
Sir wrote:
Now it's unprofitable to cut gems to earn money, would it be possible to
decrease the frequency and severity of fumbles? I.e. don't totally destroy
all the material if fumbles and the fumbles don't usually occur in clusters?

Sir the Master Merchant
For Pricing Information - "finger sir"

Why is now unprofitable? Is that just a figure of speech or did something
change? Was it ever profitable?
If things weren't profitable before, why was it tuned so many times since its
inception? But you do have a point, profitabily is relative, and right now it
is not profitable:

Let's take 1000 kg of emerald on the ground, and a player 100% in all the
necessary skills. By the time we mined it all, we have 500 kg of raw emerald
(and 5+ hours used). Then we amalgamate and it'll be down to 400 kg, then we
refine and it'll be down to about 350 kg. This if cut nicely, will make about
175k worth or so in shop at the present time, and less if you fumble or
decided to cut into smaller pieces fearing the fumbles. The average is about
500 gold per kg of divine stuff. Before this most recent tune, good gems were
worth twice as much and the return would be as well. And the tune before
that, the gems cost less material to the same material make so more money.
And the tune before that, the gems were more consistently better quality and
more money there...

My point is that why does fumble of gem cutting always destroying the entire
piece? Why couldn't it destroy part of it? And why does it fumble so often?

Maybe you're seeing it from the eyes of adminstration for balance, but I'm
seeing from the eye of profitability for the merchants.

Sir the Master Merchant
For Pricing Information - "finger sir"


Sir the Master Merchant
For Pricing Information - "finger sir"

 
Rating:
1
Votes:
1
 
 
Sir
1y, 62d, 9h, 39m, 32s old
Level:
74
 
 
#4
20 Aug 2003 03:56
 
 
Sir wrote:
Duke wrote:
Sir wrote:
Now it's unprofitable to cut gems to earn money, would it be possible to
decrease the frequency and severity of fumbles? I.e. don't totally destroy
all the material if fumbles and the fumbles don't usually occur in clusters?

Sir the Master Merchant
For Pricing Information - "finger sir"

Why is now unprofitable? Is that just a figure of speech or did something
change? Was it ever profitable?
If things weren't profitable before, why was it tuned so many times since its
inception? But you do have a point, profitabily is relative, and right now it
is not profitable:

Let's take 1000 kg of emerald on the ground, and a player 100% in all the
necessary skills. By the time we mined it all, we have 500 kg of raw emerald
(and 5+ hours used). Then we amalgamate and it'll be down to 400 kg, then we
refine and it'll be down to about 350 kg. This if cut nicely, will make about
175k worth or so in shop at the present time, and less if you fumble or
decided to cut into smaller pieces fearing the fumbles. The average is about
500 gold per kg of divine stuff. Before this most recent tune, good gems were
worth twice as much and the return would be as well. And the tune before
that, the gems cost less material to the same material make so more money.
And the tune before that, the gems were more consistently better quality and
more money there...

My point is that why does fumble of gem cutting always destroying the entire
piece? Why couldn't it destroy part of it? And why does it fumble so often?

Maybe you're seeing it from the eyes of adminstration for balance, but I'm
seeing from the eye of profitability for the merchants.

Sir the Master Merchant
For Pricing Information - "finger sir"

No actually i was just asking :) I made the gem cutting skill oh so long ago,
when I made it I never intended for it be 'profitable' by selling to shops, my
intention was for the gems to be used by alchemists when using the mold ring
spell.

I don't really know who is behind the tunes nor the motivation, but to be
honest I never even realized you could make cash by making gems and simply
selling them to the shop. The rate of severity of fumbles could be lowered,
but I am assuming it was downtuned for a reason and if the fumble formula is
changed it would probably get dgraded again eventually, although the side
effect would at least be less frustrating I imagine.

 
 
 
Duke
A r c h w i z a r d
1y, 77d, 7h, 47m, 59s old
Level:
420 [Wizard]
 
 
#5
21 Aug 2003 03:32
 
 
Well, there were many reasons gem cutting has been tuned
over the past few years. Firstly was the ability to alloy
those gemstones in such frequency to make millions in gold
per day. Also, even with 4 or 5 hours of mining, a merchant
could bring in 600k per day, or over 1k/kg, depending on
frequency of materials available. The tunes needed to be
implemented, as it was easy money coming into the game in
mass quantities -- which is never a good thing :) As it
stands right now, there are other uses for gems than just
gemcutting to sell to shops, there are quite a few items
that use different types of gems.

Duke, if you have any questions, just toss me a tell and I can
try and catch you up with what has been going on with it, as I
am one of the few merchants who has been in the guild without
leaving it fully over the past years.

-d

-d

 
 
 
Daria
3y, 275d, 16h, 22m, 7s old
Level:
100
 
 
#6
23 Aug 2003 04:55
 
 

Yes, the money was really good at one time for gems. But there is no way to
make 1k/kg now to tell you the truth.

Sir the Master Merchant
For Pricing Information - "finger sir"


Sir the Master Merchant
For Pricing Information - "finger sir"

 
 
 
Sir
1y, 63d, 5h, 33m, 59s old
Level:
74
 
 
#7
23 Aug 2003 17:40
 
 
Sir wrote:
Yes, the money was really good at one time for gems. But there is no way to
make 1k/kg now to tell you the truth.

Sir the Master Merchant
For Pricing Information - "finger sir"
Nor should it be that way. Way to easy to make too much money
without any risk if it was still that way.

-d

-d

 
 
 
Daria
3y, 277d, 7h, 48m, 42s old
Level:
100
 
 
#8
05 Aug 2004 11:38
 
 
Duke wrote:
Sir wrote:
Now it's unprofitable to cut gems to earn money, would it be possible to
decrease the frequency and severity of fumbles? I.e. don't totally destroy
all the material if fumbles and the fumbles don't usually occur in clusters?

Sir the Master Merchant
For Pricing Information - "finger sir"

Why is now unprofitable? Is that just a figure of speech or did something
change? Was it ever profitable?
yes it was profitable , and then came along the skeep shops tune , now you get
fuck all for your gems from shops. b4 with the higher gems price payments from
skeep , the fumbles - high amount of material needed to make 1 decent gem was
worth making to get a cash flow , now i wouldnt even bother train the skill if
it was not a neeeded skill for other parts of the guild

-Delveling Deleveler

 
 
 
Delveling
1y, 59d, 21h, 15m, 22s old
Level:
100
 
 
#9
05 Aug 2004 16:41
 
 
Delveling wrote:
Duke wrote:
Sir wrote:
Now it's unprofitable to cut gems to earn money, would it be possible to
decrease the frequency and severity of fumbles? I.e. don't totally destroy
all the material if fumbles and the fumbles don't usually occur in clusters?

Sir the Master Merchant
For Pricing Information - "finger sir"

Why is now unprofitable? Is that just a figure of speech or did something
change? Was it ever profitable?
yes it was profitable , and then came along the skeep shops tune , now you get
fuck all for your gems from shops. b4 with the higher gems price payments from
skeep , the fumbles - high amount of material needed to make 1 decent gem was
worth making to get a cash flow , now i wouldnt even bother train the skill if
it was not a neeeded skill for other parts of the guild

-Delveling Deleveler
Wow was that like a really old post or something?

Anyways, you got it right exactly "if it was not needed skill for other parts
of the guild"... so it is still useful then.

 
 
 
Duke
A r c h w i z a r d
1y, 100d, 21h, 25m, 28s old
Level:
420 [Wizard]