Mahon wrote:
I'm interested in what is considered pretty effective at next to no cost.
I used to have full mastery, and used to be a reaver for quite an extended
period of time. I don't recall having feast heal me for 300 even once. I think
I averaged somewhere around 210 or so. Simple calculation says that doing 4x
clws (which costs roughly the same sp-wise) heals more than 1x feast.
I'm not entirely sure feast should heal better than clw, but what I am sure
of, is, that even now that I have 15% I use it rather than feast for 100hp and
lose energy.
I'm sure we all know doing the tour helps feast every now and then.
THe "next to no cost" was addressing the original topic of destructive energy.
Someone with a high mastery can cast the spell with a low amount (such as 1)
and still get the kind of heals you describe without spending much (if any)
energy. However, if we are comparing spcost/heals of shattered feast vs. clw,
it's worth adding in the lost rounds and sp when clw (which, I'll remind you,
reavers does not offer, so you're using the paltry percent from background)
into the equation. Oh, and clw doesn't restore eps.
It's also worth noting that, as the reaver guild has aged, several players
have come to me over the years saying they have way more energy than they can
use. I have since added sinks for reaver energy (such as dumping 100% of
ultimate reaver to save a quest), but haven't really heard that shattered
feast is eating all your energy to the point where you can't gain any, until
just now. Little has changed in how the spells behave in terms of energy
gain/loss that I can see. What changed that made energy gain go from infinite
to impossible? It wasn't something I did.
Shinarae Lluminus