Download Game! Currently 79 players and visitors. Last logged in:EmailKalaharShimmerSearc

BatMUD Forums > Guilds.reaver > Re: shattered feast

 
 
#1
13 Aug 2009 17:53
 
 
this recent shattered feast tune, what is the big reason behind it?
It looks like one of those tunes that every-day-playing-highbie
would not even notice, but others should just drop tuned thing
and forget about it.
I mean, spell mastery is supposed to make spell better not worse,
right? Why then by the name of holy bollocks mastery of destruction
raises energy cost of shattered feast? And speaking about SF cost
it's just ridiculous. I have 83 dodge in solo mode, some 100+ dex
and a bit of avoid, still mob(5-10k) wich gives 'moderate' energy
can take ~250 hps out of me, without crits/blasts or any other
funny business. On other side with 95 spell/100 cast/100 mastery
and 220 wis SF heals for 220-230 (i've seen 300 heals, but i've
seen 150 ones too). Killing 15-30k mobs leads to energy loss.
I've lost 0.5% killing 90k mob just because of heals :).
So, to raise my energy i have 3 options: use 15% cure light wounds,
get a healer or spite bunnies in digga's. None of them
includes shattered feast use. Is it the meaning of tune?

 
Rating:
14
Votes:
16
 
 
Shura
253d, 18h, 27m, 24s old
Level:
92
 
 
#2
24 Aug 2009 16:51
 
 
I do not know which recent shattered feast you're talking about. I have a copy
of the spell from when it was first introducted in 2005, and it has always
worked the way you said, i.e. casting the spell with higher mastery consumes
more energy. Of course, casting the spell with higher mastery also greatly
increases the effect, even with a lower percent. You don't need to use "amount
100" every single time. Someone with full mastery can get pretty effective
heals at next to no cost using the minimum amount.

Destructive energy is a resource, and it can be collected and spent like exp
and money. If you find the strategy you're using burns more energy than you're
getting, you won't be able to do that forever. Perhaps the forces of darkness
aren't satisfied with your no-armor, no-weapon destroyed targets? Take out an
eq monster or two and see if that makes them happy. Shattered feast is a big
part of the reaver experience, making them into self-healing,
self-ep-restoring tanks, which is a pretty good combo -- and one that you
should not expect to be free.

Shinarae Lluminus

 
Rating:
11
Votes:
11
 
 
Shinarae
A r c h w i z a r d
2y, 103d, 14h, 3m, 21s old
Level:
200 [Wizard]
 
 
#3
24 Aug 2009 18:02
 
 
I'm interested in what is considered pretty effective at next to no cost.
I used to have full mastery, and used to be a reaver for quite an extended
period of time. I don't recall having feast heal me for 300 even once. I think
I averaged somewhere around 210 or so. Simple calculation says that doing 4x
clws (which costs roughly the same sp-wise) heals more than 1x feast.
I'm not entirely sure feast should heal better than clw, but what I am sure
of, is, that even now that I have 15% I use it rather than feast for 100hp and
lose energy.
I'm sure we all know doing the tour helps feast every now and then.

 
Rating:
-3
Votes:
3
 
 
Mahon
1y, 262d, 9h, 12m, 52s old
Level:
73
 
 
#4
24 Aug 2009 20:32
 
 
Mahon wrote:
I'm interested in what is considered pretty effective at next to no cost.
I used to have full mastery, and used to be a reaver for quite an extended
period of time. I don't recall having feast heal me for 300 even once. I think
I averaged somewhere around 210 or so. Simple calculation says that doing 4x
clws (which costs roughly the same sp-wise) heals more than 1x feast.
I'm not entirely sure feast should heal better than clw, but what I am sure
of, is, that even now that I have 15% I use it rather than feast for 100hp and
lose energy.
I'm sure we all know doing the tour helps feast every now and then.
THe "next to no cost" was addressing the original topic of destructive energy.
Someone with a high mastery can cast the spell with a low amount (such as 1)
and still get the kind of heals you describe without spending much (if any)
energy. However, if we are comparing spcost/heals of shattered feast vs. clw,
it's worth adding in the lost rounds and sp when clw (which, I'll remind you,
reavers does not offer, so you're using the paltry percent from background)
into the equation. Oh, and clw doesn't restore eps.

It's also worth noting that, as the reaver guild has aged, several players
have come to me over the years saying they have way more energy than they can
use. I have since added sinks for reaver energy (such as dumping 100% of
ultimate reaver to save a quest), but haven't really heard that shattered
feast is eating all your energy to the point where you can't gain any, until
just now. Little has changed in how the spells behave in terms of energy
gain/loss that I can see. What changed that made energy gain go from infinite
to impossible? It wasn't something I did.

Shinarae Lluminus

 
Rating:
3
Votes:
4
 
 
Shinarae
A r c h w i z a r d
2y, 103d, 17h, 3m, 26s old
Level:
200 [Wizard]
 
 
#5
28 Aug 2009 13:02
 
 
Shinarae wrote:
I do not know which recent shattered feast you're talking about...
Well if there were no changes I'm sorry for an inconvenience
caused.
I can only guess if there were changes. I clearly remember
shattered feast useing 'small' energy with 100 cast/mastery
and 95 spell before some point in june/july, before that I
was doing 1% ultimate energy each 1M exp i did solo. It's
not really fast, but to me it was acceptable.
I saw shattered feast using 'moderate' energy after i reinced
and the only difference between reincs is that i've got bit
more wisdom. Now energy gain while soloing averages to 0%.
This fact made to conclude that there somemething has been
done to SF.

 
Rating:
1
Votes:
1
 
 
Shura
259d, 10h, 59m, 12s old
Level:
92