Call Armour: acts a lot like call scythe, except of course it conjures a suit
of armour instead of a weapon. Pretty much self-explainitory.
Spirit Drain: Suck some of your opponent's spirit into your own, allowing you
to carry more mystical energy while lowering your opponent's ability to do the
same. The more spirit energy the target has, the more they can give you.
Black Hole: Ultimate reavers can use this slow but potent area effect spell to
suck items and monsters into the void, making them disappear without a trace.