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BatMUD Forums > Ideas-wanted > Re: Tarm see cha/scars spell - detailed

 
 
#1
09 Mar 2004 09:19
 
 
Here\'s what I thought up, so bear with me:
Spell name - evaluate spirit
Casting time - 2 rounds
Spell cost - 100sp
Acquired guild level: 15 (same level heal all is acquired)
Desription - Allows those who study the teaching of Tarmalen to examine the
purity of a spirit. One must be of the purest of heart, and constantly help
those in need to gain the favor to cast this spell.

Effects - See the targets Con score, and how many scars they have

Restrictions - Must be \"Angel in Disguise\" alignment and have
\"heal all points\" left. My suggestion for \"heal all
points\" is that for every heal all you cast, you get 1 point. Casting
evaluate spirit will require 1 point per a cast. Spell failure from low skill
should not remove a point or have any negative effects but lost sp. Fumbling
due to not being correct alignment or not having the required point should
lower your cha to 50, and add at least 3 scars.


On a somewhat related note, allow heal all points to purcase stat healing in
the case of fumbling rais/ress/nb as an alternative to reincing. As this is
an alternative to reincing, it should take 200+ points.

Feedback?

 
Rating:
1
Votes:
6
 
 
Ganvar
9d, 5h, 41m, 6s old
Level:
34
 
 
#2
09 Mar 2004 09:19
 
 
Quote:
Here\'s what I thought up, so bear with me:
Spell name - evaluate spirit
Casting time - 2 rounds
Spell cost - 100sp
Acquired guild level: 15 (same level heal all is acquired)
Desription - Allows those who study the teaching of Tarmalen to examine the
purity of a spirit. One must be of the purest of heart, and constantly help
those in need to gain the favor to cast this spell.

Effects - See the targets Con score, and how many scars they have

Restrictions - Must be \"Angel in Disguise\" alignment and have
\"heal all points\" left. My suggestion for \"heal all
points\" is that for every heal all you cast, you get 1 point. Casting
evaluate spirit will require 1 point per a cast. Spell failure from low skill
should not remove a point or have any negative effects but lost sp. Fumbling
due to not being correct alignment or not having the required point should
lower your cha to 50, and add at least 3 scars.


On a somewhat related note, allow heal all points to purcase stat healing in
the case of fumbling rais/ress/nb as an alternative to reincing. As this is
an alternative to reincing, it should take 200+ points.

Feedback?
blah.. didn\'t even understand really what does this spell do and why is it needed..

 
Rating:
-2
Votes:
5
 
 
Dede
16d, 13h, 24m, 42s old
Level:
41
 
 
#3
09 Mar 2004 22:53
 
 
Quote:
Here\'s what I thought up, so bear with me:
Spell name - evaluate spirit
Casting time - 2 rounds
Spell cost - 100sp
Acquired guild level: 15 (same level heal all is acquired)
Desription - Allows those who study the teaching of Tarmalen to examine the
purity of a spirit. One must be of the purest of heart, and constantly help
those in need to gain the favor to cast this spell.

Effects - See the targets Con score, and how many scars they have

Restrictions - Must be \"Angel in Disguise\" alignment and have
\"heal all points\" left. My suggestion for \"heal all
points\" is that for every heal all you cast, you get 1 point. Casting
evaluate spirit will require 1 point per a cast. Spell failure from low skill
should not remove a point or have any negative effects but lost sp. Fumbling
due to not being correct alignment or not having the required point should
lower your cha to 50, and add at least 3 scars.


On a somewhat related note, allow heal all points to purcase stat healing in
the case of fumbling rais/ress/nb as an alternative to reincing. As this is
an alternative to reincing, it should take 200+ points.

Feedback?
Heh, and who would use this spell? Who would spend 100sps just to see how many scars a player has when you can merely look at a player to determine the same, and what goes for the consititution of a player; what on earth do you want to know that for? And at the same time risk getting 50cha and 3 scars themselves? I\'ll tell you who would: No one.

Or do you mean something totally different then the stat constitution?

I see no use for this spell whatsoever and what goes for the fumbling I think the system with ress/rais/nb fumbling is in pretty good shape now; spells that gives exp shouldnt be totally without a chance to fuck you up somewhat. And bringing someone back from the dead is a time and energywasting project if you ever tried it! :)

my two shiny coppers,

/meri.

 
Rating:
3
Votes:
3
 
 
Merioli
1y, 33d, 14h, 27m, 24s old
Level:
99
 
 
#4
09 Mar 2004 22:53
 
 
Quote:
Heh, and who would use this spell? Who would spend 100sps just to see how many scars a player has when you can merely look at a player to determine the same, and what goes for the consititution of a player; what on earth do you want to know that for? And at the same time risk getting 50cha and 3 scars themselves? I\'ll tell you who would: No one.

Or do you mean something totally different then the stat constitution?

I see no use for this spell whatsoever and what goes for the fumbling I think the system with ress/rais/nb fumbling is in pretty good shape now; spells that gives exp shouldnt be totally without a chance to fuck you up somewhat. And bringing someone back from the dead is a time and energywasting project if you ever tried it! :)

my two shiny coppers,

/meri.
Just wanted to add more of a reason to cast \"heal all\". Not sure why, just thought the spell should be hard a pain to cast. All the heal all and other crap could be thrown out though.

Just a spell that shows a ghost\'s scars/cha would be nice, with sp lowered to 50, and 1 round. I think it would be a nice utility spell to have castable.

 
Rating:
-1
Votes:
3
 
 
Ganvar
9d, 6h, 33m, 37s old
Level:
34