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BatMUD Forums > Ideas-wanted > Re: new command: echo

 
 
#1
25 Mar 2004 14:27
 
 
echo command, simply sends back what you type as an argument. useful for more
sophisticated trigger programming.

 
 
 
Timotei
98d, 8h, 36m, 39s old
Level:
61
 
 
#2
25 Mar 2004 19:43
 
 
Timotei wrote:
echo command, simply sends back what you type as an argument. useful for more
sophisticated trigger programming.
The odds of a wiz coding something specifically to make triggers easier, but
with no other game purpose, is very, very slim.

Shinarae Lluminus

 
Rating:
2
Votes:
2
 
 
Shinarae
S a g e
1y, 71d, 6h, 54m, 20s old
Level:
150 [Wizard]
 
 
#3
25 Mar 2004 19:49
 
 
Shinarae wrote:
Timotei wrote:
echo command, simply sends back what you type as an argument. useful for more
sophisticated trigger programming.
The odds of a wiz coding something specifically to make triggers easier, but
with no other game purpose, is very, very slim.

Shinarae Lluminus
You can in tf just telnet localhost 23, then log in and type echo "blah blah"
at the shell prompt. I guess if you are using windows port of tf thats not
quite so easy but can always run a telnet demon locally if you are that crap..
Of course you can just do /<triggername> to to run the def defined. I know
zmud u can do #show blah or something. Anyway really no need for echo..

 
 
 
Spid
1y, 187d, 14h, 44m, 56s old
Level:
100
 
 
#4
25 Mar 2004 19:50
 
 
Shinarae wrote:
Timotei wrote:
echo command, simply sends back what you type as an argument. useful for more
sophisticated trigger programming.
The odds of a wiz coding something specifically to make triggers easier, but
with no other game purpose, is very, very slim.

Shinarae Lluminus
Well it's not that it would make it easier. You can still do the same thing
with lots of other commands (which most likely are a lot heavier to run and
eat more bandwith too).

 
Rating:
-1
Votes:
1
 
 
Timotei
98d, 13h, 35m, 28s old
Level:
61
 
 
#5
25 Mar 2004 23:21
 
 
Shinarae wrote:
Timotei wrote:
echo command, simply sends back what you type as an argument. useful for more
sophisticated trigger programming.
The odds of a wiz coding something specifically to make triggers easier, but
with no other game purpose, is very, very slim.

Shinarae Lluminus
This isn't that awful of an idea. Right now, I use the party channel for this,
since you can use it even when not in a party, but it gets annoying on the
rare occasions where I am
I do: command CAST cast $*;party say CAST: $*
I can catch that with my client and display it in a status area, so I can
easily see what I am doing and if the skill/spell has gone off yet through all
the spam. You can't do this with an /echo, since the command is not sent by
your client

Ok, its not _that_ important, but then a lot of junk isn't that gets done.
--M

 
Rating:
-3
Votes:
4
 
 
Marvin
278d, 4h, 21m, 58s old
Level:
67
 
 
#6
26 Mar 2004 09:45
 
 
Marvin wrote:
Shinarae wrote:
Timotei wrote:
echo command, simply sends back what you type as an argument. useful for more
sophisticated trigger programming.
The odds of a wiz coding something specifically to make triggers easier, but
with no other game purpose, is very, very slim.

Shinarae Lluminus
This isn't that awful of an idea. Right now, I use the party channel for this,
since you can use it even when not in a party, but it gets annoying on the
rare occasions where I am
I do: command CAST cast $*;party say CAST: $*
I can catch that with my client and display it in a status area, so I can
easily see what I am doing and if the skill/spell has gone off yet through all
the spam. You can't do this with an /echo, since the command is not sent by
your client

Ok, its not _that_ important, but then a lot of junk isn't that gets done.
--M
What is wrong with setting echo on in the mud? Doesn't it do exactly that..

set echo on

-Chronic

 
Rating:
1
Votes:
1
 
 
Chronic
230d, 5h, 10m, 33s old
Level:
43