Download Game! Currently 58 players and visitors. Last logged in:JumadanMalcomIberiamsspKalahar

BatMUD Forums > Ideas-wanted > Re: Personal vs. area tune

 
 
#1
30 Mar 2004 19:37
 
 
Newbie friend of mine asked today so called \'stupid\' question. He asked \'Can
you explain for me one thing. When I go to new area (new for him), I\'ll get
some explore. Then I\'ll kill some monster at the first time of my life I only
get some crappy because some other players have been raping the area. Why is
it so? And why there are some contrived mechanisms (like powerhour was) for
making the experience instead of personal tune?\'

I couldn\'t answer to his questions. Instead it made me also wonder this area
tune based experience system what we have. Is it so hard to balance the
personal exptune and the amount of experience what monster gives?

I have to agree that current area tuned experience does not encourage to
really explore the areas and the monsters who are lurking there. You just run
and get the explore experience, that\'s all.

In my opinion the area based experience tune should be replaced with personal
experience tune. And with such tune which gives you from max to zero
experience points based on your own \'raping\' tendencies.

Kudos for Samil to making that \'stupid\' question. Ignore typos and flame at
the flame channel.

Jumbo Pikkuruinen

 
Rating:
15
Votes:
19
 
 
Jumbo
1y, 2d, 15h, 39m, 55s old
Level:
72
 
 
#2
31 Mar 2004 04:05
 
 
Jumbo wrote:
Newbie friend of mine asked today so called \'stupid\' question. He asked \'Can
you explain for me one thing. When I go to new area (new for him), I\'ll get
some explore. Then I\'ll kill some monster at the first time of my life I only
get some crappy because some other players have been raping the area. Why is
it so? And why there are some contrived mechanisms (like powerhour was) for
making the experience instead of personal tune?\'

I couldn\'t answer to his questions. Instead it made me also wonder this area
tune based experience system what we have. Is it so hard to balance the
personal exptune and the amount of experience what monster gives?

I have to agree that current area tuned experience does not encourage to
really explore the areas and the monsters who are lurking there. You just run
and get the explore experience, that\'s all.

In my opinion the area based experience tune should be replaced with personal
experience tune. And with such tune which gives you from max to zero
experience points based on your own \'raping\' tendencies.

Kudos for Samil to making that \'stupid\' question. Ignore typos and flame at
the flame channel.

Jumbo Pikkuruinen
I agree with that.
Instead of having the range for personal exp tune go from max to zero
how about max to half?

I think getting only half the usuall experience for the same
amount of time/risk each time you want to kill that mob is
enough of a problem to make people go to new areas.
Zero experience from a fight is a bit much, and impossible.
no two fights are ever the same..

- blackstar -

 
Rating:
-18
Votes:
19
 
 
Blackstar
83d, 16h, 34m, 41s old
Level:
43
 
 
#3
31 Mar 2004 11:17
 
 
Quote:
In my opinion the area based experience tune should be replaced with personal
experience tune. And with such tune which gives you from max to zero
experience points based on your own \'raping\' tendencies.

Kudos for Samil to making that \'stupid\' question. Ignore typos and flame at
the flame channel.

Jumbo Pikkuruinen
Jumbo dug out my point very well from my question to him. My second step was to come and post this idea here, but he was faster than me.

I just started wondering one day that why do I get less exp from doing thins and killing monsies because someone else has done the same in the past? Secondly I tried to figure out how this kind of feature has come into this game in the firstplace and I couldn\'t think of any good reason for it.

This mud seems to have quite a lot of separate tunes tuning the same thing (exprate in this case). Wouldn\'t it be easier to maintain and develop the game if there were less of them? If area tune was removed and personal tune was modified to give you exp based to your own doings it would kind a like work in the manner that powerhour for example was designed to work.

Personal tune could give you much less exp if you rape something over and over, and that effect would fade away gradually (like some % / boot or passed time), so people playing rarely would take less harm from it. And the main thing would be of course to guide players to explore new areas and get a reward for doing so by getting the full exp from kills you do for the first time.

I was hoping to get an answer atleast from someone if this issue is something that will never change in the game, because this area tune is a thing I cannot understand. As I am quite new player in the mud I do not have the knowledge of all the desicions leading to others during game development and having like 5000 unread news in all the groups makes it hard to find answers there.

-SamiL

 
Rating:
9
Votes:
10
 
 
Samil
22d, 17h, 40m, 42s old
Level:
43