It seems to be that in eq parties hybrid defs are almost always preferred to
nomad ones. Allthough hybrids seem to be somewhat in tune I think it would
balance the scales a bit if crimsons would get two new skills:
Combat sense mastery would make those eq prots actually useful, to me it seems
quite silly that any phys res eq is preferred to a real armour in the torso
slot of a def set. Effect wouldn\'t be anything too drastic but it would be
nice to see armour absorbing damage really do it. Trainmax of the skill would
be dependant on crimson points thus making them useful in more than just luck
and bonusexp from leading.
Greater taunt would be a more powerful version of lesser taunt and would
actually work against those big eq monsies so that in a mixed frontrow the
nomad would also get his share of hits. This would also make idling in
eqparties less recommended. Also trainmax should be dependant on cpoints.
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FF
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