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BatMUD Forums > Ideas-wanted > Re: maxlvl

 
 
#1
21 Apr 2004 15:01
 
 
Give the poor no-lifers at lvl 100 something to reach for, more levels.
The levels above 100 should not give any free levels (to avoid players with 3
or more full guilds), should cost a LOT (starting at 2*lvlcost for lvl 100?)
and give just +1 to a (random) stat. Levels above 100 shouldn't give + to dam
for e.g. harm body either perhaps...

 
Rating:
-2
Votes:
9
 
 
Nullnullatte
200d, 8h, 45m, 44s old
Level:
53
 
 
#2
21 Apr 2004 15:04
 
 
No, that only infinitely extends the game, making it impossible for new
players to ever reach "highbie levels", not to mention makes it possible
to create overpowerful combos where you select pretty much all guilds in
a background plus SS's.

++ Gore

 
 
 
Gore
A r c h w i z a r d
6y, 174d, 14h, 13m, 36s old
Level:
600 [Wizard]
 
 
#3
21 Apr 2004 15:41
 
 
Gore wrote:
No, that only infinitely extends the game, making it impossible for new
players to ever reach "highbie levels", not to mention makes it possible
to create overpowerful combos where you select pretty much all guilds in
a background plus SS's.

++ Gore
I think Nullnullatte tried to suggest different kind
of bonuses after lvl 100. Its not difficult to prohibit
players to use lvls over 100 to guilds/ss.

Heres few ideas for 101+ lvls. New abilities like wings,
racial enemies or maybe even bit size (giving less more
your natural size is, so leech could gain 10 where
giant gets only 1)

Im fairly sure that creative ideas around this would
emerge, if only Administrators would show green light
to this idea.


 
Rating:
-3
Votes:
5
 
 
Capula
1y, 209d, 7h, 15m, 10s old
Level:
100