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BatMUD Forums > Ideas-wanted > Re: rebirth, player caps

 
 
#1
22 Apr 2004 19:24
 
 
just an idea that came to mind to iron out the playing field
between highbies and lower players possibly..

players would have exp caps, where they couldnt grow past a certain
value without rebirthing, maybe it could look like this:
350m totals cap
---->rebirth 1
500m totals cap
---->rebirth 2
750m totals cap
---->rebirth 3
no cap on maximum totals for a player
I know as of now the reason for rebirthing is listed in the helpfile
and this use of it is not what it was intended for, but this is
is an idea..

- blackstar -

 
Rating:
-22
Votes:
29
 
 
Blackstar
91d, 5h, 32m, 38s old
Level:
55
 
 
#2
22 Apr 2004 19:58
 
 
Blackstar wrote:
just an idea that came to mind to iron out the playing field
between highbies and lower players possibly..

players would have exp caps, where they couldnt grow past a certain
value without rebirthing, maybe it could look like this:
350m totals cap
---->rebirth 1
500m totals cap
---->rebirth 2
750m totals cap
---->rebirth 3
no cap on maximum totals for a player
I know as of now the reason for rebirthing is listed in the helpfile
and this use of it is not what it was intended for, but this is
is an idea..
And after 1G players could start taking levels above 100 so they could enter
the areas with minimum lvl limit 101 (which was to be my next idea) and try
and slay the monsters that would have wear/wieldable-for-only-those-above-lvl
110 items... :)

 
Rating:
-3
Votes:
10
 
 
Nullnullatte
200d, 17h, 48m, 22s old
Level:
55