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BatMUD Forums > Ideas-wanted > Re: reinc system

 
 
#1
23 Apr 2004 20:01
 
 
I agree with shadus. Overall i like the reinc system since its a bit more
interesting than the previous ones. But i think min tax should go at 1month
not two. If you fuck up yer reinc, it seems to me that having to wait 2
months sucks. And theres enuff penalties with reincing all the time anyways.
Furthermore newbies and people who reinc to merchant or something get totally
FUCKED with this system. Starting with 15k exp is lame. I think yo should
start with like 33% of yer exp or something. I mean, as a highbie i have
plenty of people to drag me for exp, but if i was some lowbie with few friends
i would have to kill bunnies and shit for weeks b4 i started getting a good
enuff portion of my exp back. And if someone reincs to merchant, basically
getting dragged is the ONLY way to get yer reinc exp back, other than mip,
which totally destroys the point of reincing to merchant which is, i assume,
other than quests, to make money.

So i really think someone should look at the reinc system and address these
issues.

 
Rating:
14
Votes:
19
 
 
Blayke
N e w b i e  H e l p e r
1y, 19d, 23h, 1m, 17s old
Level:
100
 
 
#2
23 Apr 2004 20:20
 
 
I don't think any of these are valid issues.

"If you fuck up yer reinc..."

Simple solution to this one, don't fuck up yer reinc. If ya do, that's
your problem. I don't think you should alter a system of such magnitude
to cater to people who don't know what they are doing. If you don't know
how to reinc, then don't do it. Yeah, people make mistakes, well, by
the very nature of the word, a mistake is a bad thing. So bad things will
happen if you make mistakes. If ya screw up, then you'll learn to do it
better
next time. This is a TOTAL non-issue.

"Furthermore newbies and people who reinc to merchant
or something get totally FUCKED with this system.
Starting with 15k exp is lame. I think yo should start
with like 33% of yer exp or something. I mean, as a
highbie i have plenty of people to drag me for exp,
but if i was some lowbie with few friends i would have
to kill bunnies and shit for weeks b4 i started getting
a good enuff portion of my exp back. And if someone
reincs to merchant, basically getting dragged is the
ONLY way to get yer reinc exp back, other than mip,
which totally destroys the point of reincing to merchant
which is, i assume, other than quests, to make money."

Well, noone's getting fucked anywhere. If you are a lowbie, then you don't
have a whole lot of xp to get back anyway. Starting with 33% xp isn't fixing
anything, and doesn't even address the issues you complain about. You say
starting with 15k xp is lame. Well, if it is the lowbies you're trying to
protect, I imagine 33% of lowbie xp is still lame. The 33% idea only benefits
those in which 33% is a decent chunk of change, midbies and highbies, which
surprisingly is the category you fall into. So who is this idea REALLY
designed to help? Not the poor lowbies. They're lowbies, they're fucked
anyway. =)

Also, I think it is rather retarded to even imagine a character spending his
entire life as a ranger, then suddenly reincs into a merchant with megs of xp
and can suddenly be just as good as people who have been in the guild a LONG
time. Chest creation skills are a different subject, as they require actual
skill use to increase, but most of the other skills don't. Chest creation
might be only one like
that, I can't remember. I don't see it as a problem that if a life long
ranger goes merchant that he might actually have to spend some time on the
bottom rung of the merchant ladder to be good in the guild.

You say getting dragged is the ONLY way to get the xp back, well, you just a
few sentences earlier mentioned killing bunnies. Well, go get your
bunny-whacking stick and get to work. How would a brand new merchant start?
Go kill some stuff. Skin the corpses to make some more stuff. Blacksmith
that stuff then sell it. Why should starting out in the guild be different
just because you used to be another guild that has nothing to do with
merchanting?



 
Rating:
-12
Votes:
14
 
 
Elwood
S a g e
1y, 114d, 21h, 5m, 52s old
Level:
155 [Wizard]
 
 
#3
24 Apr 2004 21:37
 
 
I agree with you on the Ranger/Merchant thing Elwood however you are implying
something here. Shouldnt a ranger reincing back to ranger gain his exp faster
back then a merchant reincing to ranger? A simple solution would be to have
more starting exp and/or a higher regain rate if you take the same
background/race. You can ofcourse make this system is complicated as you want
it to be.

-Gorrax

 
Rating:
1
Votes:
4
 
 
Gorrax
157d, 3h, 59m, 37s old
Level:
69
 
 
#4
24 Apr 2004 13:18
 
 
Blayke wrote:
I agree with shadus. Overall i like the reinc system since its a bit more
interesting than the previous ones. But i think min tax should go at 1month
not two. If you fuck up yer reinc, it seems to me that having to wait 2
months sucks. And theres enuff penalties with reincing all the time anyways.
Furthermore newbies and people who reinc to merchant or something get totally
FUCKED with this system. Starting with 15k exp is lame. I think yo should
start with like 33% of yer exp or something. I mean, as a highbie i have
plenty of people to drag me for exp, but if i was some lowbie with few friends
i would have to kill bunnies and shit for weeks b4 i started getting a good
enuff portion of my exp back. And if someone reincs to merchant, basically
getting dragged is the ONLY way to get yer reinc exp back, other than mip,
which totally destroys the point of reincing to merchant which is, i assume,
other than quests, to make money.

So i really think someone should look at the reinc system and address these
issues.
An idea for reinc, the exp carried when reincing would be a factor deciding
how much 'start exp' you would get on reinc. Like if you had 100k exp on when
reincing you'd get 50k 'start exp' or so. With this way a player could do some
exp before hand to ease up the slow & normal reinc modes.

 
Rating:
3
Votes:
6
 
 
Diego
1y, 83d, 13h, 39m, 17s old
Level:
78