I agree with whoever said that just because someone spends their entire life
as ranger raking in the xp, that automatically makes them good at every other
guild just because they have the xp to spend on them. This applies to any
guild really and perhaps this idea is more suited for a future bat conversion
system in the near future.
Because reinc is basically a replacement for multicharing (or constant
suicides) why not have each guild keep track of the xp made on that guild. Say
you start as ranger, make 10M, reinc to tarma and start at the 15k you usually
start with, everything else must be gained from scratch. But you find this
tarma reinc is not doing it for you at this time since it took you longer to
get 5M and wanna reinc back to ranger, you get an instant reinc with your 10M
rangerexp with only the - .5% tax, however, the longer you wait from reincing
back to ranger, the more tax you pay.
Think about it, not using a sword or axe for so long makes you lose
practice(exp) the longer you dont use them, the more work you have to do to
get back to how you were. Of course there would be a max tax you'd have to
pay, for those players who spend years in one reinc, perhaps the tax is what
you pay now for instant reinc after 1 day, 20%? I don't know, that way you
won't lose ALL your xp. Perhaps you gain 1% tax after one month and stop at
12%? I don't know.
So during your second reinc as ranger you gained another 10M, so now you have
20M and wanna reinc back to tarma, but this time it took you one month then
you gain your 5M tarmaxp minus the 1% tax, etc. I know this idea is not
feasable at the moment but it could validate the reason behind reincs and
leveling the playing fields within guilds. It also would slow down the
exponential xp gain highbies eventually gain, and make the guilds meaningful
again (i'm thinking merchants offering more services since they're all newbies
merchants in a way) It's really annoying when a rocking high level ranger
becomes a clueless high level merchant. All those clues should've been found
before they got to be high level. But I think this is a player characteristic.
But what happens when you max a guild but don't wanna reinc out just yet.
Levels happen, in order to join that second guild and start accumulating xp
for that guild, which should be faster now that you have one full guild
advanced. So basically the only trouble you'll have starting up is the first
guild you choose in a background. But with smart planning it is possible and
feasable. Nomads have no trouble killing, good and evil religious have good
party solo starting guilds as well as civilized. Nothing's stopping you from
starting two guilds or three at the same time. You can do whatever you want.
Plus you will also get the satisfaction of building up your guilds from
scratch.
See you all at the flames group
-B