Download Game! Currently 90 players and visitors. Last logged in:KlintBlaxSylvesterBlnk

BatMUD Forums > Ideas-wanted > hybrids-part II

 
 
#1
29 Jul 2004 11:39
 
 
As no-one has made dex a real issue in dodge&parry, here's another :
Make dodge/parry dependant of combat sense and lower hybrid guilds combat
sense to max 60-65% while crimsos get it up to 100%. That should do the trick
against big mobs which hit HARD - anyway one must have great sense of combat
to anticipate incoming hits and positioning himself in a good defensice
stance....

but please, stop making "nice" race tunes against hybrids ,)

\o/

 
Rating:
-5
Votes:
13
 
 
Cilwand
66d, 10h, 4m, 14s old
Level:
85