As no-one has made dex a real issue in dodge&parry, here's another :
Make dodge/parry dependant of combat sense and lower hybrid guilds combat
sense to max 60-65% while crimsos get it up to 100%. That should do the trick
against big mobs which hit HARD - anyway one must have great sense of combat
to anticipate incoming hits and positioning himself in a good defensice
stance....
but please, stop making "nice" race tunes against hybrids ,)