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BatMUD Forums > Ideas-wanted > Re: Strength and dodging.

 
 
#1
02 Oct 2004 23:57
 
 
Players with high strength shouldn't be penalized, counting dodge now, for
carrying more weight. Now it's kinda same if you have 100 str or 200 str,
penalties start from ~same. I don't see any reason why some big and strengthy
player couldn't carry heavy weapon and dodge the same and some small and
pitiful bastard.
let's not relate things with RL here. i don't see anyone dodging in metal
armour as good as some martial artist dressed in kimono. not to mention size,
that should actually add penalty to dodge. (tho i'm not saying it's impossible
for big guys and gals to dodge, just bit harder).

as for the str, i don't know where's the idea that str brings supreme ability
to dodge. if we want to relate to RL (and we don't but this is bs) we know
that in hand we have biceps and triceps, in simplifyed meaning one is used to
pull fist (arm) to yourself other is to land a punch. and trust me, if you
have one developed better that movement will be faster in opposite direction
will be harder. so generally too balanced strength or too much strenght is
actually BAD for dodging (iRL).

party say < sun edges >
time
but hey, wake up, this is batmud. human and giant with mantarays will do WAY
to similar hits. also they'll dodge similar too.
party say < sun edges >
time

party say < sun edges >
time
and when you use push at human and use push at giant it'll do same damage,
regardless if thet target is in metal or clothe armor. (yes yes armor absorb,
yes we know how rare it is).

so all in all, game is good, bring us more

^^^^^^^^^^^^so all in all, game is good, bring us more
|____________________________only this part of the post matters


---
Blux

 
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Votes:
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Blux
1y, 65d, 23h, 57m, 3s old
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