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Rounds vs. Speed Tunes have been discussed before on other MUDs. I have
rambled nonsensical information before while drinking Jack Daniels and now I
would like just to help instead of whine. Personally I enjoyed the way that
this game was set up before with the round based combat, but obviously Dukes
tunes arent going away, so lets figure out a way that embodies a well rounded
solution.
The problem with weapon speed is that is part of a change to the fundamental
battle system of BatMUD. If you do use weapon speed in combat instead of
rounds, it should be done properly and rounds, and every thing that relies on
them, should not exist.
To do this we need:
1.Time based weapons. (Melee Combat)
a.Weapons need to have base time per weapon size. This tune is already
implemented.
b.Weapon speed is modified by Size, Strength, and Dexterity. The actual
equations that modify weapon speed based on stats will need to be tested (and
I am willing to help.)
Ehkm, how do you imagine those stats affecting weapon speed? I see 2 possible
ways
-the speed of the weapon you use would be increased, well, overall effect
would be kind of funny, the stronger you are the less dam per hit you do,
ofcourse avg dam would remain same due to increased amount of hits.
-players overall speed would be increased, allowing to hit more, well, a
very nice uptune, wellcome to the world of boonbabies (im sure nomi
would be happy) the speed boon itself is very unfair already. But do not
fear, your joy would soon end, at the very fucken moment you went
to tyranicus again, it would hit 5x cruelly disember a round with his stats
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c.Weapon speed may also be modified by skills (frenzy) spells (such as haste)
and boons.
Boons, good lord, get rid of this retarded feature already, or atleast remove
boons that provide otherwise ungettable features, like quick lips, speed,
resist all
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d.Martial Arts would need to be special tuning, as would monster\'s bite and
other random attacks that we don\'t get to play with.
e.Parry should have a range from 0 - 100. With parry 50, speed would be
normal (100%) and you would receive some normal amount of parry ability *
.(insert your parry skill here). With parry 100, you have 0% attack speed,
and the highest ability to parry. With parry 0, you have a 150% or so attack
speed, and no ability to parry. (Personally I find it frustrating that parry
has anything to do with weapon speed, but I think this makes the most sense)
150% speed with no parry, that would be an uptune.
150% pary chance with max parry, that would be an uptune.
Do you think that would happen? given players votes on my
max parry giving normal 100%parry chance with 0 speed, not
even players like the idea.
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f.Should Meta affect weapon speed? Magic 8ball says \"yes\" to me.
g.Should Ents get a bonus in the spring and summer and a penalty in the winter
and fall?
h.And finally, a large factor to weapon SPEED should be carried weight. If
you have 76kg weapons you should swing slower, no matter what, than someone
carrying 11kg and using the same size, light weight weapons.
Plz plz plz, make it affect mobs, i\'ll drop that ton of mowgles to tyra.
Anyway its high time to give players and mobs an ability to automatically
refuse any \'goods\' to be given.
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i.oh, btw, the larger the weapon the higher chance for crits, stun, and other
things. Smaller weapons should have smaller.