Amount of "inf orbs" popping multiplied by factor factor x (3 to 5 or
something) and amount per player can gather limited to 1 per time frame of x
(24h or something).
The "who has the best nikes in feet" -system every few hours (when orb has
decency to pop) sucked donkeyballs as it was and even more so with the "ever
increasing competition" without heavily increased orb amount. Please make orbs
plentiful to choose from what you want to try and conquer when you have time
... and something fun to choose to do rather than a errand to stalk or fail.
Amount of "inf orbs" popping multiplied by factor factor x (3 to 5 or
something) and amount per player can gather limited to 1 per time frame of x
(24h or something).
The "who has the best nikes in feet" -system every few hours (when orb has
decency to pop) sucked donkeyballs as it was and even more so with the "ever
increasing competition" without heavily increased orb amount. Please make orbs
plentiful to choose from what you want to try and conquer when you have time
... and something fun to choose to do rather than a errand to stalk or fail.
Yours,
Z
Amount of them popping is fine, it will inflate eventually anyway, there is
absolutely no reason to increase the amount of them from such a short amount
of time passed since they were introduced, there is always option to sell them
to others, as there is for you to buy them from others. Have some patience for
christ sake.