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BatMUD Forums > Ideas-wanted > Re: Channel Power

 
 
#1
11 Jun 2003 10:08
 
 
Benefits: Increases the power/damage to channeller offensive spells.
Decreases casting time by (number of channellers minus one) round. SP cost is
the same, but equally distributed among all members.

Drawbacks: Only one player is in control, and therefore only one player may
cast spells while channelling power. The members may decide who to be in
control. To keep the channel open requires a maintainence cost in -spr.

Uses: With a couple of channellers in party, you can have REALLY quick (1
round minimum) and powerful blasts (even if it is only one person casting).
One powerful channeller with contributions from smaller channellers will work
well.

Sir

Sir the Master Merchant
For Pricing Information - "finger sir"

 
 
 
Sir
1y, 40d, 15h, 51m, 22s old
Level:
88
 
 
#2
11 Jun 2003 10:08
 
 
This is a skill or spell for channellers by the way.

Sir the Master Merchant
For Pricing Information - "finger sir"

 
 
 
Sir
1y, 40d, 15h, 51m, 22s old
Level:
88
 
 
#3
11 Jun 2003 12:57
 
 
Sir wrote:
Drawbacks: Only one player is in control, and therefore only one player may
Seems interesting. Then each cast would either have to be prepared somehow
similar to ceremony skill, or the "link" itself be worked on by the passive
channellers fairly regularly, for idleblasting is unlikely.

 
 
 
Thematic
151d, 21h, 28m, 58s old
Level:
59