Benefits: Breaks any/all fields which blocks movements in the bard's room or
one adjacent room. (i.e. will break shelter if bard is outside it but not
inside the shelter and will break imprisonment if inside but not outside it).
Also does damage to everyone (except the bardcaster) depending on the target's
protection (not df). Higher the prot, higher the damage. Players/mobs
without any prot will not take dmg.
Drawbacks: Party members can also take damage.
Reasoning: Sonic attacks causes vibration in hard substances, which can cause
damage. (Sound shatters glass).
Sir the Master Merchant
For Pricing Information - "finger sir"