Gorge wrote:
Gotrek is right. As the number of new players climbs the amout of xp monsters
are worth will go down. Where hitting 400 right now couple months from now we
could be hitting 600 at peek. So please fix it before it gets worse.
"fix it before it gets worse"
Very well, we shall limit the number of players to 200. Better?
On a slightly more helpful note, as many of you have figured out, the exp of a
monster drops if it is killed more often. While it is true that a larger
number of active players will kill more monsters, keep two things in mind.
One, we're talking active players. Adding 200 merchants to the game won't
affect exp tune much, while a small number of really active players can have
significant effect. Two, monsters only repop so fast. Four hundred, six
hundred, even a thousand mortals can only kill the monsters that actually
exist, then have to wait for others. The easy-access areas are already cleaned
out as fast as they repop, and adding more players won't change that.
Shinarae Lluminus