Level: 600 [Wizard] Age: 4y, 361d, 1h, 23min and 12s
Whew, seems most of the bugs are gone...
Ok, so the combat system was modified a little. Previously monsters
pretty much attacked front row players at random, spreading out the
damage evenly. This is no longer the case - monsters identify their
target (I won't tell how, that would be a spoiler, and the logic of
the formula will change in the future anyway

and stick to it unless
they have a reason to switch (a more attractive target shows up, or
the current one seems to hard to kill, etc).
In the short run this makes certain things a bit boring, since the
same person will be getting hit. However, and this is why I'm bothering
to write this newspost in the first place, this allows us to create
combat skills that can be used to draw the monsters attention to other
warriors, spreading out the damage (and perhaps thus saving your friends
life). More diabolic developments will be implemented later
++ Gore