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BatMUD Forums > Updates > Tunes and Noteworthy Fixes

 
 
#1
30 Dec 2009 20:28
 
 
Effective at reboot, Dec 31:

Player city coffers will now work with the 'auto open' setting.

Class 4 ship forges are now on a new, mislabel-proof labeling system, with
slightly longer labeling capabilities.

Victor, the Silverlake smith, has finally learned how to entirely remove ship
forges. You can ask him for more details.

Ship cannons were slightly tuned to blow up a little less often...and also
won't kill your cannoneers training miles away. :)

A new ship cruise command has been added, *bell, which will ring the ship's
bell for everyone on the ship.

The contents of your galley won't go poof anymore should you leave your fridge
open when docking.

Also noteworthy: A recent unexplainable magical surge inside ship
teleportation chambers makes mind storing quite impossible.

-- Lord Tarken Aurelius, the Sage

 
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Tarken
W i z a r d
1y, 175d, 11h, 11m, 53s old
Level:
50 [Wizard]