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08 Dec 2007 23:27
  
The Lords of Chaos - Tzarakk

Slaves of the beastmaster

Tzarakk is a reputation based mounted guild for the evil religious background. Before you can join Tzarakk, you must first complete the Disciples sub guild.

Tzarakk is a tank guild, the spells add flavour and work well at lower %'s, but it's mainly about hitting things with pointy sticks.

I have tried this guild with a Hobbit and a Minotaur, both hold up in a fight (Hobbit took less damage, but had less hp). Most of the spells work well enough at 50-70% that large races shouldn't worry too much about low sp/spellmaxes. The main issue with small races was getting weapons that could be wielded, and were worth using. The hobbit could auto-wield a ruby spear 1h when mounted and spawned. With large races, you can get to nomad level of hp's after spawning (over 1k).

Disciples 10 Level Guild

Joining Disciples

To join disciples, go to the temple of chaos (just SSE of rilly) and join with the Jorgos in the first room. Be careful, the rest of the temple has some hidden dangers.

Disciples work very much in the same way as Squires, there are a bunch of things that you get to a moderate level, and once you have completed the guild you can advance to one of the main guilds. The most important thing to train in disciples is chaotic spawn.

Chaotic Spawn / Choreography of Mutilation / Clawed Strike

All Lords of Chaos receive the ability and mastery of chaotic spawn. This skill transforms you into a horrific spawn of chaos with a bunch of tentacles, and a chaotic bite. The mastery of this skill is choreography of mutilation.

Important things to learn about spawn form:
  • Chaotic spawn has a reputation system, you gain reputation by killing whilst in spawn form.
  • More spawn reputation eventually leads to more tentacles, you also get additional points towards the chaotic spawn and choreography of mutilation.
  • You can check your current rep counters by performing pray to tzarakk whilst in spawn form. The message gives you level of chaos inside you that resets each time you gain a skill point, and a skin bulge that resets after you receive an additional tentacle.
Chaos Messages: You feel devoid of chaos. You feel a slight tingling of chaos inside you. You feel chaos pulsing deep inside you. You feel chaos pulsing inside your veins. You feel chaos energizing your body. You feel chaos pouring out of you. You feel your veins throbbing with pure chaos! in that order.
Skin Messages (partial list): Your skin is smooth., Your feel a tingling in your torso. You feel a burning bump in your side. There's a bulging mass in your side. There's a seeting mass in your side. A glowing, bulging mass is burning in your side. Your side is about to burst by the seething mass lodged there!
  • Type slots whilst in spawn form to see how many tentacles you have. Each tentacle will cause damage of the type that the slot information indicates (not all of each attack is 'type' based, some of it is physical . Each new tentacle is a different damage type.
  • Along with your tentacles you will receive a boost to STR, CON, DEX and SIZ. These boosts will increase with more rep.
  • When in spawn form your torso slot is used by the tentacles, so no torso armour can be worn.
  • When in spawn form you will regen hp quicker.
  • When in spawn form you will not regenerate in light.
  • When in spawn form, you are technically another race, so spending xp or joining guilds is prohibited.
  • The exp that you receive for each kill will be at a lower exp rate.
  • <ignore this - unless it gets tuned AGAIN, you cannot de-spawn in combat>You can de-spawn in combat, this means you will remove all eq and weapons mid fight.
  • The chaotic bite does acid type damage.
You can use the Clawed Strike skill while in spawn form, using this will cause all of your unarmed limbs to flail wildly at your opponent. This skill becomes more powerful with more reputation (dues to the extra limbs etc).

Tzarakk 20 Level guild

"It's all about the ride baby!"

Tzarakk is a mounted guild. They get some skills to use when not mounted, but the main point of the guild is to grow your chaotic steed.

Joining Tzarakk
Tzarakk can be joined at the statue in the ne corner of the Temple of Chaos, be careful where you walk. You must be max (level 10) disciples to join.

Training Tzarakk
The skills and spells in the Tzarakk guild can be trained at the Tzarakk shrine in Lucentium. This is located in the jungle southwest of Lorenchia. In the area, you'll find an altar to train at, and in the sw corner a statue that depicts the current guild leader.

Gaining levels in Tzarakk
Tzarakk being a blood thirsty little blighter, wants you to prove yourself before you are allow to advance. So, after joining, each level must be attained by sacrificing a corpse to Tzarakk at the Tzarakk shrine in lucentium. The procedure is as follows:
  1. Kill something (you can't take a corpse from someone else)
  2. Go to the training room
  3. Get Tzarakk's attention by praying to Tzarakk
  4. Drop the corpse, and sacrifice it.
  5. Try to Advance
Higher levels require more exp worth of corpse to advance, you can use multiple corpses to get the required amount, or if you can do it, one big corpse can get you multiple advances. Advancing to level 2 only requires a seagull corpse, where as level 20 requires something a bit bigger (15-30k ish?).

Skills and Spells

I'm not going to talk about the generic skills here, just to say you get Polearms as the weapons skill, Impale/Mangle to use when not mounted, Trample and Charge to use if you want mount only or weapon only mounted offensive skills.
You should try train all riding related (combat riding etc) skills to the maximum.
At the time of writing this, it is my understanding that Kiss Of Death has no other use than the small regen after the kill for Tzarakk (no reputation bonus).

Tzarakk Only Skills

See disciples for information on Chaotic Spawn / Choreography of Mutilation / Clawed Strike.

Raise Mount
This skill will cause a corpse to rise from the dead and become a diabolical steed. Warning for big races: The size of the corpse affects the size of the steed -- so no, you won't be riding your undead happy go-lucky kender into battle with tiamat. And they are not worth killing so don't bother.

Harvest Soul
This skill lets you use the soul of a mob that YOU have killed and use it to restore your mount's health. If the soul is used in this way, it is not counted for rep.

Dismount
This skill helps you dismount other mounted combatants. So go find that black cavalier.

Rampage
This is your number one offensive power, you force your mount to rampage toward the foe, the mount hits the foe, and if you're good enough you get to smack it with each of your wielded weapons. It is rumoured that high charge and trample skills will make rampage do more damage.


Tzarakk Only Spells

Summon Dire Boar
Before you can summon your boar, you must name it using the tzarakk baptize command. Once it has been named you can summon it and the fun will begin.

After the boar has been summoned, you get access to the 'boar' command, this will give specific instructions to your boar. One thing to point out, boars are very good at following people... Boars dissapear after a few minutes, and cannot be summoned again for 2 hours.

Summon beasts
This is one of the offensive spells that you can use if you happen to be fighting in the outdoors. This spell summons a range of rabid woodland creatures to assist you. They dissapear after a few rounds.

Fury of nature
This is one of the offensive spells that you can use if you happen to be fighting in the outdoors. This spell will have all the nature/plants/trees around you chaotically spawn at your opponent in an attempt to destroy them.

Defile Animal
This spell sends the target outworld animal into a frenzied rage, where it will attack anyone - including you - good for messing with rangers and their pathfinding routes.

Glance of Predator
With this spell you get to "look" through your mounts eyes, can be useful in locating the mount, but then you would have to walk back to get it, if you know where the room is. So it probably has more use as a spying tool.

Eyes of Nature
This spell is a little like clairvoyance (you see which if mobs are near you), but has a greater range and displays differently.

Steed of Tzarakk/Banish Mount
These spells summon and banish your mount. Summoning costs max_sp/2 and 6 rounds when your steed is NOT around, and 60sp and 3 rounds when it is. Steeds can be summoned to your side across long distances, even cross continent.

The Steed

Before you can summon your mount, you must name it with the tzarakk name command.

After it has been named, cast the Steed of Tzarakk spell to summon your mount.
You can banish the mount with the banish mount spell, banished/killed mounts are subject to a timer before a re-summon can be performed.

Reputation
To start off with you receive a anorexic donkey, by feeding the souls of mobs that YOU have killed to the mount, the mount will get stronger and change race.

If you didn't get exp for the corpse, you cannot suck the soul from it.

By feeding your steed souls, the steed will get stronger, have more hp, and possibly become resistant to certain types of damage.

To suck the soul from a corpse, use the tzarakk chaosfeed corpse command. Use it a second time and the mount will consume the corpse, which feeds the mount. Remember there is only one 'soul' per corpse, so you cannot harvest soul and chaosfeed the same soul.

The level of reputation is indicated by the adjective and race of the mount, i.e. a solid unicorn is more powerful than a weak donkey. The reputation level is also subdivided to counters that can be viewed when looking at the mount. These are the glow of the Mane and the body. The mane counter is connected to the adjective of the mount, and the body is connected to the race. The mane/body counter will reset multiple times before the adjective/race of the mount changes. Each time the mane/body counter resets, a skill point is earned in the related skills. Note: the mane and body counters affect different skills. The 'glow' levels progress as follows: innoticeable, dim, ambient, bright, radiant, eye-blinding, pulsating.

The following skills are affected by mount reputation (note: some of these may be affected due to the mount reputation affecting mastery of mounted combat/combat riding):

Attack | Combat riding | Dismount | Dodge | Harvest soul | Mastery of mounted combat | Parry | Polearms | Rampage | Riposte | Shield bash | Throw weight

If you are not mounted, you do not get these bonuses.

Riding also lets you wield bigger weapons one handed. For Example, a hobbit automatically wields a ruby spear in two hands when not mounted. When mounted, the spear is automatically wielded in one hand.

Mount Gear
Chaotic steeds do not use Saddles, Bridles/Tethers, nor Barding. However, a chaotic steed may use saddlebags. The saddlebags need to be manufactured or refitted to the race of the mount. If the mount changes race, the saddlebags must be refitted for that race. If the mount is wearing saddlebags at the time of a race change, the saddlebags will drop to the floor. I recommend using a light material for your saddlebags, also price might be an issue if the mount changes race a lot. My saddlebags are made of flesh (Nun flesh if i remember correctly).

Here is an incomplete list of the know mount races and adjectives (some combinations are impossible - Feeble Wyvern for example).

Anorexic
Feeble
Weak
Shaky
Solid
Muscular
(the following ones are not certain)
Pulsating

Donkey
Camel
Zebra
Horse
Unicorn
Wyvern
(the following ones are not certain)
Chimera
Wyrm
Nightmare

Tzarakk level 20 info:

CODE
,-------------------------------+-----|
| Skills available at level 20  | Max |
|===============================|=====|
| Consider                      | 100 |
| Essence eye                   |  80 |
| Alertness                     |  50 |
| Hunting                       |  50 |
| Camping                       |  90 |
| Hiking                        |  60 |
| Riding                        |  30 |
| Kick                          | 100 |
| Switch weapon                 |  50 |
| Cast chaos                    | 100 |
| Cast generic                  | 100 |
| Attack                        | 100 |
| Ceremony                      |  50 |
| Trample                       | 100 |
| Raise mount                   | 100 |
| Polearms                      |  90 |
| Negate offhand penalty        |  50 |
| Shield bash                   |  50 |
| Impale                        |  80 |
| Combat riding                 |  60 |
| Find weakness                 |  50 |
| Stun                          |  60 |
| Charge                        | 100 |
| Riposte                       |  20 |
| Choreography of mutilation    |  50 |
| Clawed strike                 | 100 |
| Kiss of death                 | 100 |
| Combat damage analysis        |  85 |
| Defence sense                 |  50 |
| Throw weight                  |  75 |
| Discipline                    |  50 |
| Mangle                        |  50 |
| Enhance criticals             |  80 |
| Parry                         |  50 |
| Rampage                       |  60 |
| Tumbling attack               |  60 |
| Mastery of mounted combat     |  50 |
| Stunned maneuvers             |  50 |
| Combat sense                  |  75 |
| Dismount                      |  60 |
| Harvest soul                  |  70 |
| Dodge                         |  70 |
`-------------------------------------'
,-------------------------------+-----|
| Spells available at level 20  | Max |
|===============================|=====|
| Infravision                   | 100 |
| Preserve corpse               |  50 |
| Glance of predator            | 100 |
| Eyes of nature                | 100 |
| Banish mount                  | 100 |
| Steed of tzarakk              | 100 |
| Defile animal                 | 100 |
| Summon dire boar              | 100 |
| Fury of nature                | 100 |
| Summon beasts                 | 100 |
`------------------------------------ '



Thanks to Ulath for completing the guild, and Golloth for the rep messages.
Rigger
N e w b i e  H e l p e r
1y, 262d, 9h, 32m, 27s old
Level:
90
 
09 Dec 2007 12:29
  
1 Error in previous post, your starting mount is an anorexic monkey.

At least was for me.

Yours
Pharm

P.S.
All praise Ulath for finishing Tzarakk
Pharm
4y, 184d, 3h, 53m, 45s old
Level:
82
 
10 Dec 2007 10:25
  
*Praise Ulath and Rigger* :)

Here are the spell and skill tables for disciples:


GUILD: disciple

+-------------------+------------------------------+
|SKILLS . / . LEVEL | 01 02 03 04 05 06 07 08 09 10|
+-------------------+------------------------------+
|Attack ............| 20 26 32 38 44 50 56 62 68 75|
|Short blades ......| 10 14 18 23 27 32 36 41 45 50|
|Kiss of death .....| 10 15 20 25 30 30 30 30 30 30|
|Chaotic spawn .....| 10 14 18 23 27 32 36 41 45 50|
|Clawed strike .....| 10 14 18 23 27 32 36 41 45 50|
|Throw weight ......| 05 07 10 13 16 18 21 24 27 30|
|Swim ..............| 10 14 18 23 27 32 36 41 45 50|
|Torch creation ....| 10 14 18 23 27 32 36 41 45 50|
|Alertness .........| 05 07 10 13 16 18 21 24 27 30|
|Controlled panic ..| 10 12 14 16 18 21 23 25 27 30|
|Hiking ............| 05 07 10 13 16 18 21 24 27 30|
|Push ..............| 20 28 37 46 55 64 73 82 91 00|
|Consider ..........| 10 16 23 29 36 43 49 56 63 70|
|Dodge .............| 10 12 14 16 18 21 23 25 27 30|
|Tinning ...........| 20 28 37 46 55 64 73 82 91 00|
|Bludgeons .........| -- -- 10 15 21 27 32 38 44 50|
|Long blades .......| -- -- -- -- 10 18 26 34 42 50|
|Choreography of mut| -- -- -- -- 05 06 07 08 09 10|
|Negate offhand pena| -- -- -- -- 10 14 18 22 26 30|
|Kick ..............| -- -- -- -- 10 20 30 40 50 60|
|Stun ..............| -- -- -- -- 10 12 14 16 18 20|
|Enhance criticals .| -- -- -- -- 05 06 07 08 09 10|
|Tumbling attack ...| -- -- -- -- 05 10 15 20 25 30|
|Polearms ..........| -- -- -- -- -- -- 10 23 36 50|
+-------------------+------------------------------+

No Spells.
Nosunrise
W i z a r d
8y, 337d, 16h, 6m, 38s old
Level:
65 [Wizard]
 
10 Dec 2007 10:46
  
Couldn't find tzarakk from the web but found the guild, so here are the tables for that one too.

Notice!
These are taken with 81 skillmax and 98 spellmax... once we get the info on the web it will be like in Rigger's first post!



GUILD: tzarakk


+-------------------+------------------------------------------------------------+
|SKILLS . / . LEVEL | 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20|
+-------------------+------------------------------------------------------------+
|Alertness .........| 27 27 28 29 29 30 31 31 32 33 34 34 35 35 36 37 38 38 39 40|
|Attack ............| 64 66 68 69 71 73 75 76 78 81 81 81 81 81 81 81 81 81 81 81|
|Polearms ..........| 44 45 46 48 50 51 53 54 55 57 59 60 62 63 64 66 68 69 71 72|
|Camping ...........| 16 18 21 25 27 30 34 36 39 42 45 48 51 54 57 60 63 66 69 72|
|Cast chaos ........| 16 19 22 25 29 33 36 39 42 46 50 53 56 59 63 67 70 73 76 81|
|Cast generic ......| 16 19 22 25 29 33 36 39 42 46 50 53 56 59 63 67 70 73 76 81|
|Ceremony ..........| 01 03 05 07 09 11 13 15 17 19 21 23 25 27 29 31 34 35 38 40|
|Consider ..........| 59 60 62 63 65 67 68 69 71 72 74 76 77 79 81 81 81 81 81 81|
|Defence sense .....| 05 07 08 10 12 14 16 17 20 21 23 25 27 29 30 32 34 36 38 40|
|Combat damage analy| 08 10 13 17 20 23 26 29 33 36 39 42 46 49 52 55 59 62 65 68|
|Hunting ...........| 08 09 11 12 14 16 17 19 21 22 25 26 28 29 31 33 34 36 38 40|
|Switch weapon .....| 08 09 11 12 14 16 17 19 21 22 25 26 28 29 31 33 34 36 38 40|
|Dodge .............| 25 27 29 30 32 34 35 37 38 40 42 43 45 46 48 50 51 53 55 56|
|Essence eye .......| 01 04 08 11 14 17 21 24 27 30 34 38 41 44 47 51 54 57 60 64|
|Hiking ............| 28 29 29 30 32 33 34 35 36 37 38 39 40 42 42 43 45 46 46 48|
|Kick ..............| 52 54 55 57 59 60 62 63 65 67 68 70 72 73 75 76 78 81 81 81|
|Negate offhand pena| 28 28 29 29 30 30 31 32 33 34 34 34 35 36 37 37 38 38 39 40|
|Stun ..............| 20 21 22 24 25 27 29 29 31 33 34 36 38 38 40 42 43 45 46 48|
|Tumbling attack ...| 25 26 27 29 29 31 32 34 34 36 37 38 39 41 42 43 44 46 46 48|
|Rampage ...........| 08 09 12 13 16 18 20 22 25 26 29 30 33 35 37 39 42 43 46 48|
|Raise mount .......| 08 11 15 19 22 26 30 34 38 42 46 50 53 57 61 65 68 72 76 81|
|Riding ............| 20 21 21 22 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24|
|Combat riding .....| 08 10 13 16 19 21 25 27 30 34 36 39 42 45 48 48 48 48 48 48|
|Kiss of death .....| 32 34 37 39 42 44 46 50 52 55 57 59 62 65 68 70 72 75 77 81|
|Trample ...........| 08 11 15 19 22 26 30 34 38 42 46 50 53 57 61 65 68 72 76 81|
|Charge ............| 08 11 15 19 22 26 30 34 38 42 46 50 53 57 61 65 68 72 76 81|
|Harvest soul ......| 08 10 12 15 17 20 22 25 28 30 33 35 38 41 43 46 48 51 53 56|
|Choreography of mut| 12 12 14 16 17 19 21 21 23 25 26 28 29 30 32 34 35 37 38 40|
|Clawed strike .....| 44 46 47 50 51 53 55 57 59 61 63 65 67 68 71 72 74 76 78 81|
|Parry .............| -- -- 12 13 15 17 18 20 21 23 25 26 28 29 31 33 34 36 38 40|
|Combat sense ......| -- -- -- -- 12 15 18 21 25 28 31 34 38 41 44 47 51 54 57 60|
|Impale ............| -- -- -- -- 08 11 15 18 22 26 29 34 38 41 45 49 52 56 60 64|
|Shield bash .......| -- -- -- -- 12 13 15 17 19 21 22 25 26 28 30 32 34 36 38 40|
|Dismount ..........| -- -- -- -- 08 10 12 15 18 21 23 26 29 31 34 37 39 42 45 48|
|Throw weight ......| -- -- -- -- -- -- 08 12 16 20 24 28 32 36 40 44 48 52 56 60|
|Discipline ........| -- -- -- -- -- -- -- -- -- 05 08 12 15 19 22 25 29 33 36 40|
|Riposte ...........| -- -- -- -- -- -- -- -- -- 08 08 09 10 11 12 12 13 14 15 16|
|Mastery of mounted | -- -- -- -- -- -- -- -- -- 08 11 14 17 21 24 27 30 34 37 40|
|Find weakness .....| -- -- -- -- -- -- -- -- -- -- -- 08 12 16 20 24 28 32 36 40|
|Stunned maneuvers .| -- -- -- -- -- -- -- -- -- -- -- 08 12 16 20 24 28 32 36 40|
|Mangle ............| -- -- -- -- -- -- -- -- -- -- -- -- -- -- 08 14 21 27 34 40|
|Enhance criticals .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 04 18 34 49 64|
+-------------------+------------------------------------------------------------+


+-------------------+------------------------------------------------------------+
|SPELLS . / . LEVEL | 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20|
+-------------------+------------------------------------------------------------+
|Glance of predator | 14 18 22 27 31 36 40 45 49 53 57 62 66 71 75 80 84 89 93 98|
|Defile animal .....| 14 18 22 27 31 36 40 45 49 53 57 62 66 71 75 80 84 89 93 98|
|Eyes of nature ....| 14 21 29 37 44 51 59 67 74 82 90 98 98 98 98 98 98 98 98 98|
|Steed of tzarakk ..| 19 23 27 31 35 40 44 48 51 55 60 64 68 72 76 81 85 89 93 98|
|Banish mount ......| 19 23 27 31 35 40 44 48 51 55 60 64 68 72 76 81 85 89 93 98|
|Preserve corpse ...| 09 11 13 15 17 19 21 23 25 27 30 32 34 36 38 40 42 44 46 49|
|Infravision .......| 19 27 36 45 53 62 71 80 89 98 98 98 98 98 98 98 98 98 98 98|
|Summon dire boar ..| -- -- -- -- 14 22 31 39 48 55 64 72 81 89 98 98 98 98 98 98|
|Fury of nature ....| -- -- -- -- -- -- -- -- -- 14 22 31 39 48 55 64 72 81 89 98|
|Summon beasts .....| -- -- -- -- -- -- -- -- -- -- -- -- -- -- 09 27 45 62 80 98|
+-------------------+------------------------------------------------------------+
Nosunrise
W i z a r d
8y, 337d, 16h, 6m, 38s old
Level:
65 [Wizard]
 
24 Dec 2007 10:44
  
Top effort!


A couple of questions.

1) Can the mount carry items/cash like a normal mount?

2) This maybe a little subjective but is the guild feasible for a non hybrid tank, such as ogre/giant etc?

And one point for Nosunrise. I believe if you divide the values in your tables by your skillmax/spellmax respectively you get close to the true numbers. Its a bit off as it seems the numbers are rounded down
ie Polearms 90 * 0.81 = 72.9, displayed as 72
Reversing that 72 / 0.81 = 88.9 or 89
Not perfect but closer.

Cheers,
Askan
Askan
67d, 16h, 31m, 41s old
Level:
88
 
27 Dec 2007 19:54
  
Some minor updates to the main post have been made.
Rigger
N e w b i e  H e l p e r
1y, 262d, 9h, 32m, 27s old
Level:
90
 
28 Dec 2007 13:08
  
Question:

Reps, steed and spawn. Does it clear instantly on reinc or is it permanent or something in between?
Jutom
1y, 26d, 1h, 30m, 51s old
Level:
76
 
31 Dec 2007 14:32
  
Rep "currently" does not drop at all over reinc, but this may or may not change depending on the 'Will of ULATH!'. One thing, if you do not have full Tzarakk levels you will not get complete benifit from the REP you have earned.
Rigger
N e w b i e  H e l p e r
1y, 262d, 9h, 32m, 27s old
Level:
90
 
01 Jan 2008 14:11
  
Would just taking 10levels for spawn form be any good or would the rep cap out?

Also, anyone done any tests on the negative effects on the exprate in spawn form? I heard it lowers it by 75%. Any help would be useful. Thanks in advance.
Nikana
3y, 181d, 1h, 36m, 9s old
Level:
100
 
02 Jan 2008 14:50
  
>> Would just taking 10levels for spawn form be any good or would the rep cap out?

To get full benifit from spawn, you need to be a 'full' LoC (30 levels). I don't know what sort of difference just having disciples (10 levels) makes, next time i reinc, i'll check spawn when i get to max disciples

>>Also, anyone done any tests on the negative effects on the exprate in spawn form? I heard it lowers it by >>75%. Any help would be useful. Thanks in advance.

Exp rate is seems to be 75% of what you would normally get (so if a mob gets you 10k normally, it will give you 7.5k in spawn form).
Rigger
N e w b i e  H e l p e r
1y, 262d, 9h, 32m, 27s old
Level:
90
 
04 Jan 2008 14:48
  
When in spawn form, you are technically another race, so spending xp or joining guilds is prohibited.


Does this mean that you lose your race benefits/negatives? Do centaurs lose their race attack or Ent get cleared of darkness penalty? Just wondering if the 'technically another race' is restricted to xp/joining guilds or more.
Nikana
3y, 181d, 1h, 36m, 9s old
Level:
100
 
04 Jan 2008 16:30
  
QUOTE(Nikana @ Jan 4 2008, 07:48 AM) [snapback]1170[/snapback]
When in spawn form, you are technically another race, so spending xp or joining guilds is prohibited.
Does this mean that you lose your race benefits/negatives? Do centaurs lose their race attack or Ent get cleared of darkness penalty? Just wondering if the 'technically another race' is restricted to xp/joining guilds or more.



You do not loose racial attacks, it's mainly restricted to xp/guild but the obvious paradoxes have been resolved - for example Ent's need light to regen, Spawn needs dark (I believe an Ent in Spawn form needs dark to regen). I haven't tried all races, but for example as a Mino I retain infra, clair, the lack of a head slot, horn attacks etc when in Spawn form.
Rigger
N e w b i e  H e l p e r
1y, 262d, 9h, 32m, 27s old
Level:
90
 
05 Jan 2008 16:54
  
Wow, that would make the Ent race halfway playable w/ parties! Still curious to know if that's 100% or just a theory though. =)
Nikana
3y, 181d, 1h, 36m, 9s old
Level:
100
 
09 Jan 2008 03:10
  
Other types of racechanging, that i know of, keep the original downsides of a race(ie. vampire that turns into unicorn, doesnt tick in dark, and gets hurt by light). I envy this if it doesnt keep ents light requirement...
Valdec
1y, 355d, 10h, 25m, 41s old
Level:
86
 
10 Jan 2008 11:37
  
QUOTE(Valdec @ Jan 9 2008, 03:10 AM) [snapback]1175[/snapback]
Other types of racechanging, that i know of, keep the original downsides of a race(ie. vampire that turns into unicorn, doesnt tick in dark, and gets hurt by light). I envy this if it doesnt keep ents light requirement...


Ent in normal form doesn't tick in darkness, ent in spawn form doesn't tick in light. You really envy that? IMO that only complicates things.

edit: and spawns stomp fires.
aleksi
356d, 22h, 55m, 24s old
Level:
90
 
11 Jan 2008 20:38
  
QUOTE(aleksi @ Jan 10 2008, 11:37 AM) [snapback]1177[/snapback]
Ent in normal form doesn't tick in darkness, ent in spawn form doesn't tick in light. You really envy that? IMO that only complicates things.

edit: and spawns stomp fires.


I mean, if it is the case, that ent in spawn form were to tick in dark places, as ent normally wouldnt, it would be opposite of all other shapechanging i know of in batmud..
Valdec
1y, 355d, 10h, 25m, 41s old
Level:
86
 
12 Jan 2008 14:11
  
QUOTE(Valdec @ Jan 11 2008, 08:38 PM) [snapback]1179[/snapback]
I mean, if it is the case, that ent in spawn form were to tick in dark places, as ent normally wouldnt, it would be opposite of all other shapechanging i know of in batmud..


I think it's pretty cool. Spawns also have infra and can't eat normal food, only corpses.
aleksi
356d, 22h, 55m, 24s old
Level:
90
 
13 Jan 2008 13:23
  
So, does anyone know for sure if an Ent in spawn form will tick in darkness?
Nikana
3y, 181d, 1h, 36m, 9s old
Level:
100
 
27 Jan 2008 12:29
  
Ents in spawn form regens in darkness, but not in light, so it is an either you carry a lot of light for ent regen,
or you carry a lot of darkness to regen in darkness.....

Yours
Pharm
Pharm
4y, 184d, 3h, 53m, 45s old
Level:
82
 
22 Jun 2008 07:54
  
NO, you can NOT de-spawn in combat
kululu
16d, 4h, 41m, 21s old
Level:
45
 
06 Sep 2008 03:37
  
an error in the praying it has to be pray to azzarakk or else it wont work.
abraxus
1d, 16h, 11m, 25s old
Level:
26
 
17 Jul 2009 20:23
  
The following skills are affected by mount reputation (note: some of these may be affected due to the mount reputation affecting mastery of mounted combat/combat riding):

Attack | Combat riding | Dismount | Dodge | Harvest soul | Mastery of mounted combat | Parry | Polearms | Rampage | Riposte | Shield bash | Throw weight

If you are not mounted, you do not get these bonuses.



Could someone please identify what the maximum bonuses are for each of the above skills?

From: Darkki
Posted: 20:38 05/08/2009
Level: 100
Age: 1y, 55d, 6h, 46m, 25s


As the leader of Tzarakk guild with Wildly Flaming Chimera and "pretty" close
to the Nightmare mount, here is my stats bonuses:

Attack 25%
Combat riding 25%
Dodge 25%
Mastery of mount combat 25%
Parry 25%
Polearms 6%
Throw weight 25%

So I bet 25% is the top what you can get and polearms might still go to one
percent up or not.


Taylon
336d, 21h, 54m, 46s old
Level:
100
 
25 Nov 2009 16:30
  
Can anyone explain the golden arches located at the guild on Lucentium?

I believe this to be part of a quest but i have no knowledge of what happens or how.

Any information would be great.

Thanks



From: Zammy
Posted: 19:34 25/11/2009
Level: 100
Age: 363d, 12h, 30m, 28s


They are used to see how far you are from your next mount type / adjective.
Sacrifice soul at arches too see depressing truth...


Taylon
336d, 21h, 54m, 46s old
Level:
100
 
13 Aug 2010 22:33
  
Spawn was tuned since the original text.

Spawn form has all eq slots but tentacles hit randomly like one hit/5 rounds and do only small damage.
Spawn gets +1 ring slot at 3 tentacles. There should be possibility for 2nd slot also but I don't know how many tentacles you need.
Spawn gets +stats and +size and infra and tick only in dark and +hpr like before.
+exprate stuff like boons now affect also spawns.


"For every complex problem there is an answer that is clear, simple, and wrong." -- H L Mencken
Calmar
N e w b i e  H e l p e r
299d, 4h, 40m, 2s old
Level:
94
 
22 Apr 2012 09:52
  
This is a modified list of my trophies vs. Darkkis wall. I'll be adding the info as I trophy then or someone tells me what the missing ones are.

Apparently skill% affects what kind of a corpse suits to be a trophy ie. higher skill% allows smaller corpses.

CODE
+---------------------------=( Trophies of -- )=----------------------------+
| alligator skin train/study negate offhand penalty: +5%
| bear skin train/study mangle: +10%
| bear tooth train/study bestial frenzy: +10%
| bird feathers train/study find weakness: +5%
| buffalo hide train/study impale: +5%
| bull horns train/study alertness: +7%
| chimera's tail train/study parry: +6%
| claw of the sabretooth train/study parry: +4%
| enormous fishbone train/study hunting: +10%
| hardened mud train/study stunned maneuvers: +10%
| head of feline train/study stunned maneuvers: +10%
| head of the sloth train/study camping: +5%
| hide of a giraffe train/study alertness: +5%
| hide of a zebra train/study alertness: +4%
| hide of the feline train/study discipline: +6%
| hyena's head train/study impale: +5%
| leopard hide train/study mangle: +10%
| mane of the lion train/study riposte: +10%
| monkey skull train/study stun: +6%
| moose horns train/study alertness: +6%
| raccoon fur train/study bestial frenzy: +10%
| reindeer horns train/study hunting: +10%
| rhinoceros horn train/study tumbling attack: +5%
| scales of a drake train/study find weakness: +5%
| scales of a seamonster train/study discipline: +7%
| shark tooth train/study discipline: +4%
| snake scales train/study shield bash: +10%
| stinger of scorpion train/study alertness: +8%
| tail of a seamonster train/study riposte: +10%
| tail of a skunk train/study negate offhand penalty: +3%
| tentacle of squid allows saddle on mount
| tiger hide train/study negate offhand penalty: +7%
| tooth of the sabretooth train/study mastery of mounted combat: +5%
| tortoise shell train/study bestial frenzy: +10%
| tusk of the elephant
| unicorn horn train/study stun: +4%
| whale oil train/study riposte: +10%
| wings of a griffon train/study rampage: +5%
| wolf hide train/study discipline: +3%
+------------------------------------------------------------------------------+


//thanks to Maeric for sending some missing trophies
Mahon
2y, 1d, 3h, 29m, 43s old
Level:
90
 
30 Sep 2012 23:58
  
Thanks for all input. So the rep of steed and spawn can be kept after reinc? For example, right now I am a catfolk tzarakk, i reallize that the size of catfolk is not big enough for heavy polearms. I reinc into a minotaur tzarakk, all the rep of my steed and spawn form can be kept? which means i will have my current unicorn as steed instead of the original donkey? and have 3 tentacles spawn form :)? just to confirm.
ciph
N e w b i e  H e l p e r
2h, 18m, 0s old
Level:
1
 
09 Oct 2012 11:18
  
All spawn and mount rep is kept over reincs
Grazzak
1y, 149d, 7h, 16m, 40s old
Level:
82
 
17 Oct 2012 09:22
  
QUOTE (Grazzak @ Oct 9 2012, 10:18 AM) <{POST_SNAPBACK}>
All spawn and mount rep is kept over reincs

Thank you! just reinc to a bigger race and continue my sweet tazarakk road.
ciph
N e w b i e  H e l p e r
2h, 18m, 0s old
Level:
1