QUOTE(Nu @ May 6 2008, 02:03 AM) [snapback]1331[/snapback]
Some ideas:
1) Have a line to add spmax/hpmax/epmax manually. This would be for guild quests for example. Bard instrument is always +60hp for a str/con instrument, not tied to the con bonus. Folklorist quests can add to spmax directly I believe.
Will do someday.
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2) Save area/level quests to a profile so I don't have to check them each new reincsim.
This I will not do. But! If we ever get hosted on bat.org, this information can be acquired from Mud. I have the functionality in place to do this.
Same goes for Task Points, Total Exps, Sailor Arr, Your Name :)
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3) In the stats section, have a line showing your base stats just from reaching level 30 or so. Otherwise, I go to adv. guild in game and type 'train' and have no idea how it matches up! I have no idea if I trained +30 or +40 strength!
Maybe. Have to think of how not to clutter up the table.
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4) A way to publish to a flat html file or so. Some way I can easily share with my friends.
Some day, some day... :)
QUOTE(Niliz @ May 6 2008, 05:42 PM) [snapback]1334[/snapback]
I ran into problems with total exp cost calculations when changing race or tweaking skill/spellmaxes. It's kind of confusing that changing for example my spellmax from 95 to 100 with a boon, and then tweaking it to 98 changes all spells I've set at 100 to 98. Would be nicer to have that adjustment to spells as an option, or not at all.
Yes, this has been reported by a few users. I will fix it. So, basically now if you have something at racemax (like 90) and change race, the value will change to the new racemax (for example 60)... and that just sucks.
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When modifying a saved reinc, I was unable to lower the number of levels in a guild or SS. When removing an SS the simulator went totally nuts ;-)
This has been fixed.
Thanks for all the ideas and stuff. Keep'em coming :)