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BatMUD Forums > Guilds.sailor > Re: ideas

 
 
#1
19 Jan 2011 17:32
 
 
One of the things I would _really_ like to see is an integration of Ships with
areas so that you could use your ship seamlessly in the game. for example:
Changing the "White Ship" of Melkior to an NPC pirate that would require an
assembled player armada to take down (and then board). Also I would like to
see areas integrated with ships, for example island cities with their own NPC
navies guarding their coast which players would have to defeat etc....the
exact ideas are innumerable but just ways to allow coders to integrate ships
with areas in new and inventive ways.
css

Again I would like to see NPC Navy around the ferries. I know Laaban diagrees
here (I think he might be a tad bit biased), but I think its lame that the
only way pirates sink ships is waiting for someone to lose link/go idle around
ferry stops. Many people keep their ships in outerworld so they can ship
signal them later, and it makes no sense and is pretty lame that pirates today
are so poor that they can only sink idlers. Having to constantly be on guard
around ferries just makes the game pretty annoying because it means having to
be really careful for another 10 mins or so when you just want to quit
playing.
css
NPC ship encounters, for instance pirate aramada's that require actual
multiple player navy armadas to deal with, sea monsters etc are also good
ideas...if you are looking for specifics you could contact me or any number of
other players for ideas.


 
Rating:
1
Votes:
7
 
 
Blayke
N e w b i e  H e l p e r
2y, 275d, 0h, 53m, 25s old
Level:
100
 
 
#2
19 Jan 2011 18:14
 
 
Blayke wrote:
One of the things I would _really_ like to see is an integration of Ships with
areas so that you could use your ship seamlessly in the game. for example:
Changing the "White Ship" of Melkior to an NPC pirate that would require an
assembled player armada to take down (and then board). Also I would like to
see areas integrated with ships, for example island cities with their own NPC
navies guarding their coast which players would have to defeat etc....the
exact ideas are innumerable but just ways to allow coders to integrate ships
with areas in new and inventive ways.
css

Again I would like to see NPC Navy around the ferries. I know Laaban diagrees
here (I think he might be a tad bit biased), but I think its lame that the
only way pirates sink ships is waiting for someone to lose link/go idle around
ferry stops. Many people keep their ships in outerworld so they can ship
signal them later, and it makes no sense and is pretty lame that pirates today
are so poor that they can only sink idlers. Having to constantly be on guard
around ferries just makes the game pretty annoying because it means having to
be really careful for another 10 mins or so when you just want to quit
playing.
css
NPC ship encounters, for instance pirate aramada's that require actual
multiple player navy armadas to deal with, sea monsters etc are also good
ideas...if you are looking for specifics you could contact me or any number of
other players for ideas.
Aerial assault on the flying citadel!

 
Rating:
4
Votes:
6
 
 
Doot
293d, 12h, 40m, 37s old
Level:
75