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BatMUD Forums > Guilds.sailor > Re: Crew stats

 
 
#1
15 Feb 2011 08:26
 
 
While I was healing injured crewmembers from potion cabinet,
I got the following list:

Crew Type Name Rank Max HP Damage
sailor bill 17 10800 200
sailor skeleton 9 7600 400

It would be nice that there were some other way to check crew's stats
than to get them injured.
Could we get 'crew list stats' command at helm?
Pretty please.

-Zammy-

ps. I also find unfair that level 9 sailor hits twice as
hard as level 17 sailor. But atleast he has more HP.


 
Rating:
5
Votes:
5
 
 
Zammy
1y, 80d, 9h, 44m, 52s old
Level:
100
 
 
#2
15 Feb 2011 09:34
 
 
Zammy wrote:
While I was healing injured crewmembers from potion cabinet,
I got the following list:

Crew Type Name Rank Max HP Damage
sailor bill 17 10800 200
sailor skeleton 9 7600 400

It would be nice that there were some other way to check crew's stats
than to get them injured.
Could we get 'crew list stats' command at helm?
Pretty please.

-Zammy-

ps. I also find unfair that level 9 sailor hits twice as
hard as level 17 sailor. But atleast he has more HP.
Crew stats, sure. As for the damage thingy...not sure what's going on. I'll
try to look into it tomorrow, it's like 2:30am or something crazy now.

-- Lord Tarken Aurelius, the Sage

 
 
 
Tarken
W i z a r d
1y, 327d, 13h, 16m, 26s old
Level:
91 [Wizard]
 
 
#3
16 Feb 2011 02:40
 
 
Erm, the damage thing should be the amount of damage the crewmember has taken.
All crew hit like wet socks :P. Although, I had an idea for a "strong
defender" ability which would cause the crew to hit pretty hard. At the cost
of your ship being harder to shield (or something, I've forgotten).

Melemkor the Semi-Senile Silver Dragon

P.S. Wet socks may be an exaggeration. Feather duster might be more
appropriate...

 
Rating:
1
Votes:
1
 
 
Melemkor
A r c h w i z a r d
32y, 204d, 18h, 35m, 19s old
Level:
200 [Wizard]