old ship system: sail to a boat which is stationary. ram the hell out of it.
board. kill. plunder.
new ship system: chase after a boat which sails as fast, if not faster than
your ship. cruise after it, hoping to land close enough to it to ship scan to
get its name. then quickly upon getting its name, pursue (insert ship name
here). ram the hell out of it. board. kill. plunder.
but what i dont get is how some 1gem boat, i dunno what the different ship
classes are, so orgive me as i give them funny names. anyways a 2 gem speed
frigate can typically out run my ship. now my ship isnt the fastest ship out
there (it is captained by a swede) but it sure as hell shouldnt be cruising
after a ship and seeing 5.5, 5.6, 5.8, 6.0, 6.6. amiright? thats pretty
awesome that i cant actually catch up to a ship unless the ship im chasing has
a captain that decides, well, we sailed west far enough, lets sail some north
now. so essentially this whole new system an be beat by triggering each cruise
to compass. trigger the compass report to cruising in that direction. then
when you get close enough, you need to ship scan, grab the ship name and
pursue the ship (all in one command) otherwise if you do not do it all in one
combat, the next hb, the ship has already cruised away and you get to chase
after it for 5 mins again.
and im not hating on the fact this lovely coder made a new system, but wtf,
your system cannot be beat unless you make a bot. chasing after the ship (a 2g
no less) manually was the most frustrating 30 mins on the mud since gore put
that shade file on me when everytime i hit enter it did 10 damage to me and
ruffneck pkilled me.
Conquer, I'm sorry that something isn't easy for you anymore, but the details
you have given me lie similar to those I have received and seen from others.
Contrary to popular belief, ships are not at all as simple as people lead you
to think. I'd argue that most (~85%) of the people, and roughly 100% of those
who I see fail, have not explored the full extent or read any of the
information about ships whatsoever. In fact, what you told me about not being
able to catch up in that ship of your friend's (which will remain nameless for
both of your sake) is completely correct. You can fill it full of speed magi
and sailors out the wazoo, but it'll still never catch up. Why? Because you're
basically trying to catch a cigarette boat with the equivalence of a
modern-day destroyer. Yet, if you had bothered to read any of the pages, and
pages, and pages, and pages of information on combat and and ship class
qualities, you would have very easily found a way to slow that enemy ship down
so you can sink it.
I emplore you to take a few minutes to really delve deep into the many
helpfiles built into the ship helm and console and find out as much as you
can. I can tell who has done it, as they are very good sailors. Ships have
been oversimplified in the past, leading one to believe that speed or lift is
linearly dependent on how much money and training points you invest into it,
or that it was on a 2-dimensional combat plane (It's on a 3d one), or that
ships have a single set of hit points. Alas, there still remains some tuning
to be done, but that will a) be negligible, and b) not take place until these
last few ship pieces are in place and confirmed working, as the algorithms are
long and complex.
I believe you can figure this out, many have, and hopefully many more will in
the future. If you want to just use your ship to sail from A to B, so be
it...but don't you DARE bitch about free money and exp being handed to you on
a silver platter anymore. I greatly dislike that we were left with motionless,
stupid ships for all these years...it spoiled you. However, it was designed to
be a complex, dynamic, and challenging way for you to play the game, as well
as provide something else for those to do other than the exp/eq grind. We're
getting there folks. I'm not quite done with everything yet, but it is coming
soon, very soon. I don't want to be the mean wizard in the skies, but I
greatly detest those who scream and complain w/o first trying to help
themselves. And if you don't understand things, I'm sure that there are other
sailors/captains around who can help you out.
-- Lord Tarken Aurelius, the Sage