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BatMUD Forums > Guilds.kharim > Re: Kharims, keys and life in wonderland

 
 
#1
22 Apr 2014 19:38
 
 
There has been a little stir on kharim channel because of a missed door
recently where one person (lets call him here ?avalier for sake of anonymity)
fumbled a bit as a keyholder and made everyone miss a hard earned door. This
made me think a bit and evaluate the current system. Lets start from basics:

- When kharim keycycle is completed the one who gathered most will be chosen
as keyholder

- When keyholder gets online he will be given a key (in 1 hour or so) to open
up training room with

- When key is given to keyholder the cycle is reset and new one begins

- If holder is to lose the key (go ld with it, eat it, etc) the training room
door will never open and all gathered keys are lost (if you gathered "enough"
in person)

Now, while I enjoy and find this system quite funny as an idea in my little
bit masochistic soul, there is a rabbit hole in here to fall in. Lets say a
random average player called ?onto goes hissyfit and wants to ruin life for
all players in guild. All he has to do is grind most keys every cycle (which
is not really hard if you try) and then just boot the keyholder key every time
its given.

While this case above isn't really a likely scenario today its a valid
criticism. System, where one ?onto can ruin it for everyone else with just a
little bit of trouble and no real way to "outplay" him or prevent this (other
than to grind even more than him but then that keybattle breaks the keysystem
in other ways), is pretty straightforwardly flawed. There is no way around
that fact. Its just luck we have more nice guys who play by the book and not
that much 'league-of-legends' type of ragers.

Like suggested on channel: easy way to fix this would be to make the key "auto
deliver" from keyholder when it gets lost from the game - dested, booted,
whatever. Even if it would be illogical.

Yours,
Z

 
Rating:
8
Votes:
10
 
 
Zerks
3y, 226d, 9h, 39m, 27s old
Level:
106
 
 
#2
24 Apr 2014 01:38
 
 
Zerks wrote:
There has been a little stir on kharim channel because of a missed door
recently where one person (lets call him here ?avalier for sake of anonymity)
fumbled a bit as a keyholder and made everyone miss a hard earned door. This
made me think a bit and evaluate the current system. Lets start from basics:

- When kharim keycycle is completed the one who gathered most will be chosen
as keyholder

- When keyholder gets online he will be given a key (in 1 hour or so) to open
up training room with

- When key is given to keyholder the cycle is reset and new one begins

- If holder is to lose the key (go ld with it, eat it, etc) the training room
door will never open and all gathered keys are lost (if you gathered "enough"
in person)

Now, while I enjoy and find this system quite funny as an idea in my little
bit masochistic soul, there is a rabbit hole in here to fall in. Lets say a
random average player called ?onto goes hissyfit and wants to ruin life for
all players in guild. All he has to do is grind most keys every cycle (which
is not really hard if you try) and then just boot the keyholder key every time
its given.

While this case above isn't really a likely scenario today its a valid
criticism. System, where one ?onto can ruin it for everyone else with just a
little bit of trouble and no real way to "outplay" him or prevent this (other
than to grind even more than him but then that keybattle breaks the keysystem
in other ways), is pretty straightforwardly flawed. There is no way around
that fact. Its just luck we have more nice guys who play by the book and not
that much 'league-of-legends' type of ragers.

Like suggested on channel: easy way to fix this would be to make the key "auto
deliver" from keyholder when it gets lost from the game - dested, booted,
whatever. Even if it would be illogical.

Yours,
Z
On behalf of players of ?onto format I would also like to point out, that
being away as chosen holder should not take forever. I say two boots after
choosing keyholder Delekeijjo could choose new keyholder if primary holder
doesnt show up.

 
Rating:
8
Votes:
8
 
 
Tonto
3y, 340d, 17h, 41m, 59s old
Level:
103
 
 
#3
28 Apr 2014 22:10
 
 
Jerks wrote:
There has been a little slur on kharim channel because of a missed door
recently where one person (lets drink ?avalier's sake anonymously)
fumbled a bit as beekeeper and made everyone kiss a hard wooden floor. This
made me think a bit and evaluate the currency synod. Lets start from antics:

- When kharim bicycle is completed the one who gathered oats will be chosen
as beekeeper

- When beekeeper gets online he will be given a bee (in 1 hour or so) to
open up training room with

- When bee is given to beekeeper the bicycle is reset and Batman begins

- If older is to lose the bee (sting with it, eat it, etc) the training room
door will never open and all gathered bees are oats (if you gathered "dough"
in prison)

Now, while I enjoy and find this system quite funny as an idea in my little
bit misogynistic soul, there is a rabbit hole for Alice to fall in. Lets say
random average player called ?onto goes hissyfit and wants to run for wife
to all players in build. All he has to do is blind most bees bicycles (which
is not really hard if you try) and then just boot the beekeeper every time
we touch, I feel the static. And everytime we kiss, I reach for the sky.
Can't you feel my heart beat slow, I can't let you go. Want you in my life.

While this case above isn't really a likely scenery today its a valid
cynicism. System, where one ?onto can run it for fairylove Belse with just a
little bit of heaven and no real madrid for him or prevent lich (other
than to blind Eve and swim but then that beecattle leaks the beesystem bee
for other gays), is pretty straightforwardly outlawed. There's Norway around
that pact. Its just duck we have more nice ways off the hook and not
that much 'league-of-laments' dykes or rangers.

Like suggested on channel: easy way to rig this would be to make bee "auto
Oliver" from beekeeper when it gets oats from the game - bested, looted,
what a beaver. Steven, would it be illogical.

Tours,
Zzz
Alright. I have read this post very thoroughly and even though it has 7/9
rating as I write this and you all think I'm the one who voted against it, I'm
just going to write some changes that are taking place. I have my own ways of
doing things, but I believe playing should be fun. However, I believe that
games should also have some elements that can sometimes be regarded as
annoying and there should be some setbacks every once in a while. When the key
system was originally developed and thought, I had a feeling it was quite
okay when it came to the game. When the guild was opened, the key system
almost immediately experienced a few changes during the first two months
of guild's existence.

That being said, it's now been a few years and although this hasn't been a big
concern in the past, I've still decided to modify the keyholder things a bit;
partly because people have requested it and partly because I think people
have a point (even if I don't necessarily agree 100% percent, more like 80%).

Here's what will be different:

- Keyholder doesn't need to touch the key in the future. It's enough that he
is online when the key is given. The battle arenas will open automatically
when keyholder is detected.

- If previously keyholder didn't show up eventually, the device would just
reset itself and start a new keyhunt. What's new is that if the keyholder
fails to show up, instead of just resetting the device the keyholder's
training rights will be revoked and a new keyholder will be chosen.

- Keyholders will still get that key they got before. It's purpose is now
different though. While it was previously meant to open battle arenas, now
it can be fed to the machine. If the Key of Delekaia is fed to the device,
it will be counted as one key, but the overall amount of keys that is
required against next door will be lower.

These changes hopefully alleviate the pressure of becoming keyholder, while
still maintaining the ceremonial role and honour of being a keyholder and
contributing to the welfare of the guild.

Naturally these changes may come up with some bugs, so I thank you for your
patience beforehand and ask you to let me know if the system doesn't
correspond to the changes mentioned above.

Yours truly, and with love,

Steven


 
Rating:
6
Votes:
6
 
 
Darol
A r c h w i z a r d
3y, 271d, 7h, 12m, 10s old
Level:
600 [Wizard]