Marrow wrote:
Dagnarille wrote:
Fugazi wrote:
Civ mage and civ fighter is no pick by players
I think maybe mix this 2
guilds together for create a new guild : Battlemage on 30 or 35 lvl
Maybe one of the special features of the guild can be the ability to
temporary enchant items with elemental qualities and/or with invoke abilities.
Actually merging the two guilds into one 30 lvl guild would make it more
appealing, so a thumbs up to this idea.
If ever there was a good suggestion about what to make of these guilds that is
it.
It makes the guild(s) much more appealing and is easy as anything to
implement.
Since it gets nothing offence or defence wise at too-high percentage and no
max-level spells it wouldn't be OP at 30th level, but would take a little bit
more effort to implement..
However, 25 level guild being basically unique to civilized background, it
might be even better to keep it as 25 level guild but drop all the 4th level
damagetype spells as a balance factor, if deemed necessary.
As stated it would be the Battlemage - the most basic hybrid guild, quite
newbie friendly but not offering anything too powerful if multiclassed.
With a little bit more ambition the Spellsword guild is born - a rep or skill
system that can trigger trained offensive damagetype spells from
strike skills instead of 'you turn and strike again' it might be '... and you
masterfully channel a shocking grasp through your weapon and into your foe!'
costing the spell points
in addition to the skill points. This effect might be limited to level 1 or 2
blast spells depending on rep or 'spellsword mastery' skill.
Keeping such a spell trigger tied to the basic stab/slash/etc strikes would
limit multi-class abuse since it wouldnt translate to sabre fence or
assault/battery or
turnblade or anismist strike, or whatever unless those respective guilds also
need a bump of somekind.
Such a guildmember then has the option to be frontrow or newbie-backrow with
their 3rd (or 4th if kept) level blasts.
Either the basic route or the ambitious one would result in a flexible newbie
friendly guild with limited multiclass abuse potential.
Lets face it, these classes are mostly limited by their medicrity in stats and
downtime recovery of eps/sps. That wont change if they are combined.
Cheers!
Killian The Crunchy