or "The magical background is not meant to tank," then I ask what is the
general purpose of the Earth entity? I submit that there is/are now guild(s)
that can practically do damage up to mage levels, so if the argument is mages
make too much damage, I'd say that's an obsolete reason. It would have made,
or would make, more sense to just put a strain on the spell points of a mage
in order to efficiently tank larger mobs with an Earth entity.
Overall, I just find it distasteful that a loop exists between entities, and
why you would bother repping them up to begin with. I'm not saying riftwalker
isn't a solid means to grind mage rep/exp/cash/whatever, it's just at this
point with the large incline in player power, I feel like riftwalker is left
out on this. Riftwalker essentially is taken for create rift vortex if it's
needed in parties. I guess the Magic Entity serves a small purpose, but for
how slow that is to rep up and how rare it's features actually work, it's
really not an immense reason to maintain throwing coins at it.
Other things I would love to see added:
Rift pulse: The damage/sp ratio/rounds is fucking great. But, being able to
change the damage type at will should definitely be implemented, _IF_ you have
a certain entity repped to "max." Fire (fire), air (asphyx), water (elec?),
earth (harm?), magic (mana). I don't foresee this being immensely beneficial
at "end game" things, but for a lower level/mid level player, being able to
change rift pulse to fire alone would be great for newbies/lowbies who pretty
much predominantly use fire/air entities. Perhaps this is a pipedream but, why
not?
Dimensional Leech: I haven't personally used this that much, I have used it
with magic entity and with fire entity, but honestly I don't see it worthwhile
to use period. I think with the possibility of a drain sp effect (could be
already, maybe I haven't noticed it), it might be worth using in extreme
circumstances, but otherwise it's probably the least casted spell in the guild
behind bind rift entity.
Rift scramble: I'm still at a loss how the duration of this spell is so
fucking random, with ceremony+wis sometimes it's 10 minutes, sometimes 40+
minutes, even with back to back casts. I'd rather it always be 20 minutes
based on some rep scale vice what seems to be completely random.
In conclusion: This guild is great for the time being at what it is, a way for
mages to do shit on their own without the need for a party. But for players
like me, it seems sort of fruitless to grind up entities if I'm never going to
be able to do anything with them besides exactly that, exp/mage rep and rift
bosses.
Regards,
Le Fusah