Just suddenly occurred to me that seeking pain doesn't do out of combat damage
on bigger mobs whatsoever (I had previously thought it was only slow death).
Not sure why this makes any sense, being that poisons are the main function of
the guild. If it's the fact that you could potentially kill massive mobs using
poisons alone, it should also be taken into account the amount of time you
would have to allocate to gathering those type of reagents (griffon/unicorn
race) to realize how much of a feat this really is. Not to mention
poisons/wounds do not drop a mob to below 10% max hp. If there is a wonder why
this guild is often avoided, its because of nerfs like this that make it
nonsensical to play.