so, chest creation was evolved to version 1.5. A summary of changes are as
follows:
* Stats (int/dex) now have an impact. They didn't. No, not at all.
* Material masteries (yes, the ones you get from ie. refining) now have a huge
impact
* Chest creation also accumulates the former now
* Material skill now has an impact (no, it didn't use to). Example: Gem
cutting when working with gems
* Proficiency with a material now impacts whether you can work with a certain
refininement level
* You can fumble with the first build now. No, you couldn't before.
* ...but your material reputations have a big impact on what the actual loss
is
* It is no longer possible to fumble if you add your material in small enough
blocks. What do you mean, small enough? Not saying.
* ...and this also depends on your various mastery skills and reputation
* Slot calculations have been revamped - in short, more masteries and skills,
the less variation.
* ...but there is still some, and there are some hidden things that have an
impact