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BatMUD Forums > Bs > Re: Blnk and city taxes

 
 
#1
20 Dec 2004 14:11
 
 
In my opinion the whole idea of city taxes sucks majorly, because it forces
people to spend time making money just so their cities survive. Personally
with my own expenses on reincs and eq I find that even paying 80k/month on a
2-block town is a drain on my purse, because I simply do not have time to go
on cash/exp runs every day, not even every week either. Instead, why not raise
the cost of building city blocks? Like 5m for first block and 2.5m for each
one after that. I think that a person asking for 250k for block tax either
doesn't have a city of his own, or then he has money coming too easy to him
and needs to get a major personal downtune.

 
Rating:
7
Votes:
12
 
 
Saldas
1y, 94d, 10h, 29m, 2s old
Level:
55
 
 
#2
20 Dec 2004 14:28
 
 
Saldas wrote:
In my opinion the whole idea of city taxes sucks majorly, because it forces
people to spend time making money just so their cities survive. Personally
with my own expenses on reincs and eq I find that even paying 80k/month on a
2-block town is a drain on my purse, because I simply do not have time to go
on cash/exp runs every day, not even every week either. Instead, why not raise
the cost of building city blocks? Like 5m for first block and 2.5m for each
one after that. I think that a person asking for 250k for block tax either
doesn't have a city of his own, or then he has money coming too easy to him
and needs to get a major personal downtune.
well, collecting rent is a good start for making money to city taxes.

 
Rating:
-2
Votes:
10
 
 
Darkwell
230d, 5h, 4m, 19s old
Level:
77
 
 
#3
20 Dec 2004 14:35
 
 
Darkwell wrote:
Saldas wrote:
In my opinion the whole idea of city taxes sucks majorly, because it forces
people to spend time making money just so their cities survive. Personally
with my own expenses on reincs and eq I find that even paying 80k/month on a
2-block town is a drain on my purse, because I simply do not have time to go
on cash/exp runs every day, not even every week either. Instead, why not raise
the cost of building city blocks? Like 5m for first block and 2.5m for each
one after that. I think that a person asking for 250k for block tax either
doesn't have a city of his own, or then he has money coming too easy to him
and needs to get a major personal downtune.
well, collecting rent is a good start for making money to city taxes.
Err, not when more than half of your tenants are inactive or otherwise play
very rarely, i think for many people that is the case as well.

 
Rating:
4
Votes:
10
 
 
Saldas
1y, 94d, 10h, 29m, 2s old
Level:
55
 
 
#4
20 Dec 2004 16:24
 
 
The reason for the taxation is not so much to get money out
of the game (so increasing the cost of city blocks is not
the issue). The point is to avoid having the outerworld map
cluttered with hundreds of unmaintained ghost pcities, and
for that purpose the taxation works (tho delayed as pcities
are dested after a period of long overdue taxes).

If players had the sense to team up to build these pcities
then maybe the idleness of one or a couple of players wouldn't
be an issue.

++ Gore

 
Rating:
4
Votes:
4
 
 
Gore
A r c h w i z a r d
7y, 23d, 23h, 45m, 17s old
Level:
600 [Wizard]
 
 
#5
20 Dec 2004 22:07
 
 
Gore wrote:
The reason for the taxation is not so much to get money out
of the game (so increasing the cost of city blocks is not
the issue). The point is to avoid having the outerworld map
cluttered with hundreds of unmaintained ghost pcities, and
for that purpose the taxation works (tho delayed as pcities
are dested after a period of long overdue taxes).
The taxation is fine and all. My problem is that I once built this city in the
shape of a nice "X". The size of it is 11 block and this causes me to pay 340k
per month :) For a semi-active geezer like me, that's quite steep. Especially
when 80% of those 11 blocks are unoccupied!

I say up the minimum tax to at least 100k/month if you want to avoid clutter.
From that 100k upwards we should go by buildings, not blocks since that really
describes nothing about the city. And in order for this to really work, block
cost should be upped considerably to avoid 100k/month cities which are the
size of Texas.

Without making this into a personal uptune idea use "X" as a benchmark for a
340k/month city :)

 
 
 
Nosunrise
286d, 14h, 19m, 45s old
Level:
93
 
 
#6
21 Dec 2004 01:14
 
 
... and you just had to build your city in the shape of an X?
How many cities do you know that have been built in the shape
of an X? Why do you need 11 blocks (you really have that much
eq and stuff to store in your very own city), except to make
it look "funny" and "cool" on the batmap.

++ Gore

 
Rating:
6
Votes:
10
 
 
Gore
A r c h w i z a r d
7y, 24d, 8h, 18m, 2s old
Level:
600 [Wizard]
 
 
#7
21 Dec 2004 01:31
 
 
Gore wrote:
... and you just had to build your city in the shape of an X?
How many cities do you know that have been built in the shape
of an X? Why do you need 11 blocks (you really have that much
eq and stuff to store in your very own city), except to make
it look "funny" and "cool" on the batmap.

++ Gore
Well, a few things...one: he built the city before the taxes...back then, it
seemed that cities had a one-time cost...
Second is that some cities might be built in a certain shape for a reason...I
personally had been planning a 9block city built as a 2-ringed city with a
castle in the middle, shops around the edges, and 'guard towers' in the
corners, etc...I don't see that it was a humorous idea...more of a roleplaying
aspect...shops with named shopkeepers, and the blacksmith's home upstairs or
out behind the blacksmith's shop, the civmage guild upstairs from the portal
which they maintain, beggars in the streets, etc...there are reasons for
people to have big cities...

 
Rating:
6
Votes:
10
 
 
Ooga
N e w b i e  H e l p e r
1y, 296d, 4h, 26m, 45s old
Level:
48
 
 
#8
21 Dec 2004 01:35
 
 
Yes, but an x? AN X? Pffttthhh... X marks the spot, the dude will pay
his taxes, and bs will flourish in this group. Amen.

++ Gore

 
Rating:
2
Votes:
8
 
 
Gore
A r c h w i z a r d
7y, 24d, 8h, 18m, 2s old
Level:
600 [Wizard]
 
 
#9
21 Dec 2004 10:42
 
 
Ooga wrote:
Gore wrote:
... and you just had to build your city in the shape of an X?
How many cities do you know that have been built in the shape
of an X? Why do you need 11 blocks (you really have that much
eq and stuff to store in your very own city), except to make
it look "funny" and "cool" on the batmap.

++ Gore
Well, a few things...one: he built the city before the taxes...back then, it
seemed that cities had a one-time cost...
Second is that some cities might be built in a certain shape for a reason...I
personally had been planning a 9block city built as a 2-ringed city with a
castle in the middle, shops around the edges, and 'guard towers' in the
corners, etc...I don't see that it was a humorous idea...more of a roleplaying
aspect...shops with named shopkeepers, and the blacksmith's home upstairs or
out behind the blacksmith's shop, the civmage guild upstairs from the portal
which they maintain, beggars in the streets, etc...there are reasons for
people to have big cities...
You can do this with one block too.

 
Rating:
-3
Votes:
8
 
 
Kimvais
3y, 186d, 8h, 4m, 14s old
Level:
29
 
 
#10
21 Dec 2004 07:13
 
 
Gore wrote:
... and you just had to build your city in the shape of an X?
How many cities do you know that have been built in the shape
of an X? Why do you need 11 blocks (you really have that much
eq and stuff to store in your very own city), except to make
it look "funny" and "cool" on the batmap.

++ Gore

someone did something to have fun and be cool, on batmud! How dare they, do
they think this is a game or something!?! This is serious shit business here
folks

 
Rating:
4
Votes:
7
 
 
Duke
A r c h w i z a r d
1y, 103d, 23h, 30m, 10s old
Level:
420 [Wizard]
 
 
#11
21 Dec 2004 23:24
 
 
Gore wrote:
... and you just had to build your city in the shape of an X?
How many cities do you know that have been built in the shape
of an X? Why do you need 11 blocks (you really have that much
eq and stuff to store in your very own city), except to make
it look "funny" and "cool" on the batmap.

++ Gore

Dude. Wasn't trying to be funny, I was just a victim of circumstances. :)

See, I was trying to do it with 5 cityblocks, you know, one in the middle and
four at the points, but as my luck would have it this was not possible with
these playercities. So, I ended up making this metropolis of 11-blocks, since
no taxes were around those days.

Besides, that "X" concept isn't too shabby once I get it done... in the year
2012 :) It'll be the third wonder of the world. :)

But like I said, not trying to lower my taxes here, just want others to feel
the PAIN also! :)

 
Rating:
1
Votes:
3
 
 
Nosunrise
286d, 19h, 26m, 26s old
Level:
93
 
 
#12
22 Dec 2004 18:52
 
 
Gore wrote:
The reason for the taxation is not so much to get money out
of the game (so increasing the cost of city blocks is not
the issue). The point is to avoid having the outerworld map
cluttered with hundreds of unmaintained ghost pcities, and
for that purpose the taxation works (tho delayed as pcities
are dested after a period of long overdue taxes).

If players had the sense to team up to build these pcities
then maybe the idleness of one or a couple of players wouldn't
be an issue.

++ Gore
If you read my original post, I clearly stated that right now it does NOT
address just this particular problem (too many cities). I don't have any
statistics nor will I bother to make them from logs, but I do see that new
cities are popping like mushrooms on a rainy week. Tax, at the moment is too
little of an annoyance to do anything. IMO the problem lies with the 1 or 2
block cities, so logically the solution would be to up _radically_ the tax for
1st block. Maybe up the cost too, but at least up the tax. It just doesn't do
anything.



disclaimer: impoliteness unintentional. you shall not be offended.

 
Rating:
1
Votes:
7
 
 
Blnk
1y, 5d, 16h, 2m, 56s old
Level:
100