Quote:
Good idea but alas - problematic. You don\'t see a slight tuneproblem
with monsters that don\'t move (blockers) and someone chaining
\'throw north\' until the mob dies?
++ Gore
this could also be part of (if we ever get it) the bow/arrow skills. but have
some sort of timer or protection against bombarding...
use shoot at guard north
you start concentrating on the skill
You shoot an arrow and watch as it sails through the air heading north
(depending on str/dex/skill % it cain sail thru the air for some time and while
this happens no one else can throw/shoot stuff in the same dir in case it
interferes with the first person\'s shot)
Rutaliator starts concentrating on a skill
Rutaliator draws an arrow to his bow but drops the arrow as he realises there
is already one in the air.
(text as seen by person unable to shoot:
You draw an arrow but see one already in the air and are unable to predict how
the guard will move)
You watch as your arrow finally closes in on it\'s target and misses by a mile
you start concentrating on a skill
You draw an arrow back, but the adrenaline is still going through your veins
causing you to rush too much and drop the arrow
(set a timer or some such as to how often anyone can shoot arrows/throw items
from a distance so it might give some mobs an ammount of time to regen
therefore not be worthwhile to bombard, so have it be more of a starting
skill, you shoot/throw then rush in. and maybe, unlike I have here, not have
the timer if your shot/throw failed or missed)(following text if first shot by
another person hit)
Rutaliator starts concentrating on a skill
Rutaliator draws an arrow to his bow and seems to be rushing through his
motions and ends up dropping the arrow
(as seen by second person:
You draw an arrow but are still excited about seeing the guard hit by the last
arrow and fumble your own)