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BatMUD Forums > Ideas-wanted > Re: Throwing Stuff

 
 
#1
02 Mar 2005 20:52
 
 
Imho I think we should be able to throw stuff. Take an item/weapon/armour/what
have you and 'throw <name> north' for example. Would help when syntaxes are
just killing you because you have multiple items that are the same, such as
alot of boxes, alchemists flasks, things like that etc.

Another idea I had that is if this was implemented maybe we could have things
similar to grenades maybe? Like an alchemist or merchant could have a skill to
make them, most likely from a metal, wood (turn it into sawdust), and
something flammable =p. People could carry them and light them with their
torches. Of course they wouldn't hit for MAJOR damage, maybe like 100 or so
hps. They would'nt take the place of started a mob with an offskill, but maybe
you go out for regen and before you go back in throw it at the mob. Of course
there would have to be a prot implemented for mobs such that a party, or
person, couldn't throw more then one at the same mob, or else you could just
sit outside the room bombarding it with grenades till it dies.

So even you wizzies think grenades are a HORRIBLE idea, I'd still like to be
able to throw my damn alch flasks into a different room because syntaxes give
me headaches and i have going e,drop flask,w,prepare flask,w its just
annoying. I'd rather just be like ok this ones done, throw north, next one.

Thank you for your time,

Kalena

 
Rating:
-1
Votes:
7
 
 
Kalena
52d, 5h, 0m, 57s old
Level:
50
 
 
#2
02 Mar 2005 21:08
 
 
Good idea but alas - problematic. You don't see a slight tuneproblem
with monsters that don't move (blockers) and someone chaining
'throw north' until the mob dies? :)

++ Gore

 
Rating:
4
Votes:
4
 
 
Gore
A r c h w i z a r d
7y, 90d, 9h, 12m, 42s old
Level:
600 [Wizard]
 
 
#3
02 Mar 2005 21:23
 
 
Gore wrote:
Good idea but alas - problematic. You don't see a slight tuneproblem
with monsters that don't move (blockers) and someone chaining
'throw north' until the mob dies? :)

++ Gore
make throwers/archers a 'nomad blaster'-guild with restrictions such as if in
front row - can shoot one shot with bow and after that fighting with bow gives
HEAVY penalties (backrow fights normally, of course, shooting behind meatwalls
is quite safe).
For front row switching to short blades would be only instant switch
(switching to bigger weapons would take for example 2 rounds not to mention
shields). etc - I'm sure there a capable wizards to code and tune the guild.

Plus enter - fire - leave would be easily discouraged by a high ambush-chance
if mob has been shot before.

\o/

 
 
 
Cilwand
126d, 20h, 15m, 9s old
Level:
100
 
 
#4
02 Mar 2005 21:49
 
 
Quote:
Good idea but alas - problematic. You don\'t see a slight tuneproblem
with monsters that don\'t move (blockers) and someone chaining
\'throw north\' until the mob dies? :)

++ Gore
this could also be part of (if we ever get it) the bow/arrow skills. but have
some sort of timer or protection against bombarding...

use shoot at guard north
you start concentrating on the skill
You shoot an arrow and watch as it sails through the air heading north
(depending on str/dex/skill % it cain sail thru the air for some time and while
this happens no one else can throw/shoot stuff in the same dir in case it
interferes with the first person\'s shot)
Rutaliator starts concentrating on a skill
Rutaliator draws an arrow to his bow but drops the arrow as he realises there
is already one in the air.
(text as seen by person unable to shoot:
You draw an arrow but see one already in the air and are unable to predict how
the guard will move)
You watch as your arrow finally closes in on it\'s target and misses by a mile
you start concentrating on a skill
You draw an arrow back, but the adrenaline is still going through your veins
causing you to rush too much and drop the arrow
(set a timer or some such as to how often anyone can shoot arrows/throw items
from a distance so it might give some mobs an ammount of time to regen
therefore not be worthwhile to bombard, so have it be more of a starting
skill, you shoot/throw then rush in. and maybe, unlike I have here, not have
the timer if your shot/throw failed or missed)(following text if first shot by
another person hit)
Rutaliator starts concentrating on a skill
Rutaliator draws an arrow to his bow and seems to be rushing through his
motions and ends up dropping the arrow
(as seen by second person:
You draw an arrow but are still excited about seeing the guard hit by the last
arrow and fumble your own)

 
Rating:
-5
Votes:
5
 
 
Skaree
28d, 5h, 40m, 47s old
Level:
42
 
 
#5
08 Mar 2005 15:24
 
 
Gore wrote:
Good idea but alas - problematic. You don't see a slight tuneproblem
with monsters that don't move (blockers) and someone chaining
'throw north' until the mob dies? :)

++ Gore
new mob skill "return fire?" =)

 
Rating:
4
Votes:
7
 
 
Khonshu
83d, 21h, 43m, 40s old
Level:
40
 
 
#6
02 Mar 2005 21:51
 
 
How about the "grenades" wouldn't do any damage, but they would for instance
do a forcefield on the certain room thus preventing a mob from coming to that
certain room or leaving from the room the grenade was thrown at. Ofcourse they
could do other effects like darken the room or flood it with water or some
such.

-Luupy

 
Rating:
-2
Votes:
8
 
 
Luupy
1y, 173d, 17h, 29m, 43s old
Level:
45
 
 
#7
03 Mar 2005 18:30
 
 
Maybe you didn\'t know the syntax \'cast prepare flask at empty\'?

 
 
 
Whyi
43d, 23h, 51m, 47s old
Level:
45