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BatMUD Forums > Ideas-wanted > Re: crimsonskill

 
 
#1
05 May 2005 20:38
 
 
Would be nice to crimson a start skill called challenge..... you could
challenge mob to dual fight and get some surprise damage.... so no other mob
in room would/could agro even when using offs in dual fight.....:)... just an
idea to get more old time crimson tanks to game!..:)

 
Rating:
-7
Votes:
12
 
 
Nuubi
40d, 20h, 30m, 29s old
Level:
54
 
 
#2
15 May 2005 17:25
 
 
Nuubi wrote:
Would be nice to crimson a start skill called challenge..... you could
challenge mob to dual fight and get some surprise damage.... so no other mob
in room would/could agro even when using offs in dual fight.....:)... just an
idea to get more old time crimson tanks to game!..:)
I thought crimsons were deftanks? Well, no matter. I thought the idea of a
duel was that there were no surprise damages? Again, no matter.

First of all, not every guild needs a "battlestart" skill, but I get the
feeling that was not your point. You want to go into a room where there is a
group of closely aligned creatures, point to one, and say "I'm going to kill
this one guy, and nobody else is allowed to interfere." Thus, you can use your
most powerful attacks and beat them to death one at a time, while everyone
else just stands around and watches. Hmm.

Tell you what. I'll code and implement the skill, and then put it on every
other monster. That way, about half the nasties in the game can attack the
healer of the party, the tank can't interfere, the mage can't blast, and the
party leader can't drag him away.

Of course I'm kidding. No way am I making this. The skill you're asking for
isn't duelling, it's assassination. There's already a guild that does that,
called thieves. I'm not making crimsons into thieves.

Shinarae Lluminus

 
Rating:
9
Votes:
9
 
 
Shinarae
S a g e
1y, 155d, 9h, 55m, 21s old
Level:
150 [Wizard]
 
 
#3
15 May 2005 17:25
 
 
Quote:
Nuubi wrote:
Would be nice to crimson a start skill called challenge..... you could
challenge mob to dual fight and get some surprise damage.... so no other mob
in room would/could agro even when using offs in dual fight.....:)... just an
idea to get more old time crimson tanks to game!..:)
I thought crimsons were deftanks? Well, no matter. I thought the idea of a
duel was that there were no surprise damages? Again, no matter.

First of all, not every guild needs a \"battlestart\" skill, but I get the
feeling that was not your point. You want to go into a room where there is a
group of closely aligned creatures, point to one, and say \"I\'m going to kill
this one guy, and nobody else is allowed to interfere.\" Thus, you can use your
most powerful attacks and beat them to death one at a time, while everyone
else just stands around and watches. Hmm.

Tell you what. I\'ll code and implement the skill, and then put it on every
other monster. That way, about half the nasties in the game can attack the
healer of the party, the tank can\'t interfere, the mage can\'t blast, and the
party leader can\'t drag him away.

Of course I\'m kidding. No way am I making this. The skill you\'re asking for
isn\'t duelling, it\'s assassination. There\'s already a guild that does that,
called thieves. I\'m not making crimsons into thieves.

Shinarae Lluminus
Thought tigers were supposed to be assasins, not thieves..

 
Rating:
1
Votes:
3
 
 
Dargund
86d, 3h, 49m, 31s old
Level:
30