I don\'t know how hard this would be to code, and if it would have any tune
implications, but a useful tweak to mineral cutting (depending on skill
percentage, or a new skill, or mastery, or what-have-you), would be enabling
merchants to cut a load of material into several smaller parts, not just
dividing the load into two (of the specified size), as is the case at the
moment.
Realising I\'ve explained that badly, here\'s an illustration:
Bench:
1000kg of wood
use mineral cutting at wood in bench cut 100 10 (skill would cut ten chunks of
hundred kg each)
Maybe the skill cost could work on a similar scale to amalgamate - the more
material/pieces - the more it costs.