Oh and forgot to comment that brilliant idea of giving alchs skill to make new
"artifacts" from eqs. First categorize all the eq in layers which could be
obtained through this skill so that best eq would require better "sac eqs" or
bigger pile of shittier eq. For example torsomaker could be on highest level
and for getting even the chance of getting it you would need to sac like 20
magic wands. For crown of kings 5 wands would be sufficient. But on other hand
5 magic wands would not be sufficient amount to get torsomaker in any
circumstances. Puuh, hope its clear enough. So this system would be based on
eqs sac value or some other values measurable. And the higher the total value
of sacced the more better eqs could be obtained through this skill. Of course
obtained eq would be randomly selected from all the possible eqs but with
higher sac value you would have maybe better chances to get it and also you
get acces to better eqs which take part in this random selection of this
artifact.
Ok now you can have your laughs and ill stop writing for a moment
- Piipperi