I know i've suggested this before, but could we have bit diversion on lvl
costs, total costs to level 100 might be fine now. Currently it might cost
even 79m of exp to get level 90 and 280m to get level 100. I understand that
there are too many of level 100 players. But costs could be divided starting
from level 70.
Ie. Game wouldn't be full of level 90 characters with maxed skills and spells.
One can do workable char with level count of 75 and it cost would go up too
much, but you cannot anyway get full extra guild after that(except navs or
merchants or so). I would really love to see bit diversion on levels, now
there isn't much.