Cola wrote:
Atm powerhour has way more disadvantages than advantages.
So that people don't get the wrong idea, that post was not really against
powerhours as an idea, just against how it is currently implemented. The
original idea of powerhour was perhaps that the average joe would benefit from
it, but actually it is the 247 playing highbies who get the most out of it.
While your average lowbie might be ecstatic about getting an extra 200k/week,
he/she may not realize that at the same time the top of the mud is increasing
the exp gap to the average player at a rate never seen before. Since the game
has always been tuned according to the top of the mud, expcost-wise, it takes
even longer for the average player to advance in the long run. Whether this is
a good thing or a bad thing or you couldn't care less, it's up to you to
decide, but this is just stating the facts. I personally have no strong
opinion about the fact that it may or may not be harder to get parties for
quests or whatnot, I'm also just wondering whether what happened was what was
intended.