Quote:
howabout making exprate dependant on the amount of players in the
race/background combination?
So, for example elves being very popular race with already very bad
exprate would get really big downtune? Of course this idea might work if
all races had same exprate (100%) at the beginning and then the exprate
is decreased based on how many (active) players there are per race.
However, how is exprate related to amount of players per race when thinking
about fantasy world? I think exprate might have more to do with intelligence,
but
that would be just plain silly tune to do.