well i mean, exp rate is the "mitigating" tune issue that i was talking about.
But the battle system is so geared towards larger tanks, than smaller ones.
For instance damage, hps, etc. At one point avoids was dependant on a tanks
size, smaller = more avoids but they changed that cause barsos rocked too
much. It would be cool to see a comparative check with size, ie, a size
difference between two combatants results in a bonus to avoids to one of em.
But i bet that wouldnt work cause a lot of coders cheat and make their mobs
size 100000 to hit hard (at least i heard this is true , dont know for sure).