When you are coding your next über mob that has this oh so common special
of throwing party members out from combat, would you consider doing the
actual throw with a tiny delay using call_out(0)? This way the special
would always be executed directly _after_ the combat round.
Why? Currently most mobs throw people out randomly before or after the
combat round depending on the heartbeat order, causing unavoidable backrow
deaths when a tank or leader is thrown out and monster immediately hits the
party, logically targetting the weakest links, i.e. the caster(s) now in
front row. In my opinion surviving mobs' specials should generally be
possible, given a party that has enough clue and hands.
This 'feature' can be witnessed in action at for example Henry, William,
Patrick, Yaboz, Jane, Kitiara and Red bull. But Duz bull does it right,
whee!