Tune the relig hpmax limit where getting more hp becomes a royal pain in the
ass a bit higher so that it's fairly easy to get 1000hpmax.
The only reason for this being psychological. The one extra digit is a big
difference. With 1000hp you're a tank, with 950 you're nothing.
And if you plan to reply to this post with 'get more con' or whatever, don't.
Alas, people of good/evil religious backgrounds aren't designed to be
primary tanks against significant eqmobs. They are, by definition,
hybrid classes. Which is the reason their hpmax was limited in the first
place.
Alas, people of good/evil religious backgrounds aren't designed to be
primary tanks against significant eqmobs. They are, by definition,
hybrid classes. Which is the reason their hpmax was limited in the first
place.
++ Gore
How about nomads then? As far as I know anything their only purpose in life is
to serve some weaker players by standing in front of them. Giving nomads back
the "free hpmax" they could only serve a little better in their only purpose.
Alas, people of good/evil religious backgrounds aren't designed to be
primary tanks against significant eqmobs. They are, by definition,
hybrid classes. Which is the reason their hpmax was limited in the first
place.
++ Gore
not to spoil the joy out of your argument but there are very few if any mobs
which hybrids wouldn't tank